Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 399.93 | 10798 |
|
| Goals | 0.85 | 23 |
|
| Assists | 0.44 | 12 |
|
| Saves | 1.85 | 50 |
|
| Shots | 2.11 | 57 |
|
| Demos | 1.07 | 29 |
|
| Stat | Per game | Overall rank | Rank in Elite |
|---|---|---|---|
| Points | 399.93 | #126 / 1215 | #19 / 179 |
| Goals | 0.85 | #318 / 1215 | #44 / 179 |
| Assists | 0.44 | #648 / 1215 | #98 / 179 |
| Saves | 1.85 | #57 / 1215 | #8 / 179 |
| Demos | 1.07 | #347 / 1215 | #50 / 179 |
56% of the season is played (27 → ~48 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 10798 | 19196 | 18979 | 18832 – 19125 |
| Goals | 23 | 41 | 40 | 34 – 47 |
| Assists | 12 | 21 | 22 | 17 – 27 |
| Saves | 50 | 89 | 87 | 77 – 96 |
| Shots | 57 | 101 | 104 | 92 – 115 |
| Demos | 29 | 52 | 51 | 44 – 59 |
| MVPs | 7 | 12 | 12 | 8 – 16 |
From 23 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 420.9 |
| Avg boost | 49.1 |
| Boost stolen / game | 534.9 |
| % time at 0 boost | 17.4% |
| Avg speed (uu/s) | 1468.7 |
| % supersonic | 12.7% |
| % time high in air | 4.9% |
| Avg distance to ball | 2957.2 |
| % time attacking third | 18.0% |
| Demos / game | 1.3 |
| Demos taken / game | 1.5 |
| Shooting % | 39.1% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.78 | 0.72 | 0.62 – 0.75 |
| Assists/game | 0.48 | 0.5 | 0.46 – 0.6 |
| Saves/game | 1.83 | 1.73 | 1.62 – 1.83 |
| Shots/game | 1.96 | 2.18 | 1.92 – 2.31 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Craque | S25 | Veteran | 0.73 | 0.5 | 1.73 | 1.13 |
| TDogPlayz | S23 | Challenger | 0.6 | 0.43 | 1.79 | 1.14 |
| SGE Nemesis | S19 | Veteran | 0.75 | 0.38 | 1.75 | 1.14 |
| ha ha boo. | S22 | Premier | 0.65 | 0.58 | 1.73 | 1.20 |
| ObiWan_Can_O_Bee | S25 | Rival | 0.73 | 0.46 | 1.65 | 1.27 |
| M1ke1sMy1ke | S25 | Veteran | 0.6 | 0.4 | 1.56 | 1.32 |
| TDogPlayz | S24 | Challenger | 0.74 | 0.32 | 1.6 | 1.36 |
| JK | S20 | Premier | 0.56 | 0.5 | 1.75 | 1.37 |
| benny? | S26 | Elite | 0.61 | 0.61 | 1.7 | 1.38 |
| 6 lbs of Yeet | S24 | Elite | 0.72 | 0.52 | 1.59 | 1.41 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.