Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 343.5 | 5496 |
|
| Goals | 0.94 | 15 |
|
| Assists | 0.44 | 7 |
|
| Saves | 1.0 | 16 |
|
| Shots | 2.75 | 44 |
|
| Demos | 0.75 | 12 |
|
| Stat | Per game | Overall rank | Rank in Contender |
|---|---|---|---|
| Points | 343.5 | #471 / 1215 | #30 / 134 |
| Goals | 0.94 | #211 / 1215 | #22 / 134 |
| Assists | 0.44 | #668 / 1215 | #68 / 134 |
| Saves | 1.0 | #738 / 1215 | #68 / 134 |
| Demos | 0.75 | #633 / 1215 | #57 / 134 |
64% of the season is played (16 → ~25 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 5496 | 8588 | 8508 | 8426 – 8591 |
| Goals | 15 | 23 | 23 | 19 – 27 |
| Assists | 7 | 11 | 11 | 8 – 14 |
| Saves | 16 | 25 | 25 | 21 – 30 |
| Shots | 44 | 69 | 67 | 60 – 75 |
| Demos | 12 | 19 | 19 | 15 – 23 |
| MVPs | 4 | 6 | 6 | 4 – 8 |
From 12 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 324.2 |
| Avg boost | 51.6 |
| Boost stolen / game | 418.8 |
| % time at 0 boost | 9.3% |
| Avg speed (uu/s) | 1419.7 |
| % supersonic | 8.0% |
| % time high in air | 3.9% |
| Avg distance to ball | 3001.4 |
| % time attacking third | 20.2% |
| Demos / game | 0.8 |
| Demos taken / game | 0.6 |
| Shooting % | 25.4% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.83 | 0.81 | 0.75 – 0.88 |
| Assists/game | 0.5 | 0.52 | 0.48 – 0.59 |
| Saves/game | 0.92 | 0.98 | 0.92 – 1.08 |
| Shots/game | 2.58 | 2.47 | 2.31 – 2.62 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| D0pey killer | S24 | Amateur | 0.73 | 0.48 | 0.96 | 0.69 |
| RL Camaro | S25 | Amateur | 0.88 | 0.52 | 0.82 | 0.74 |
| MobBossCitrus | S24 | Challenger | 0.92 | 0.46 | 0.92 | 0.83 |
| Bieles | S26 | Prospect | 0.92 | 0.5 | 1.08 | 0.85 |
| Gmoney | S24 | Prospect | 0.76 | 0.57 | 1.02 | 0.86 |
| HyPe56 | S21 | Contender | 0.93 | 0.56 | 0.95 | 0.86 |
| Carno | S23 | Prospect | 0.79 | 0.55 | 0.83 | 0.87 |
| The_Killerwon | S25 | Rival | 0.82 | 0.43 | 0.88 | 0.91 |
| Tazlien | S23 | Prospect | 0.68 | 0.5 | 1.06 | 0.93 |
| nizz | S24 | Veteran | 1.0 | 0.55 | 0.96 | 0.94 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.