Mortal Frenzy

Contender - Eladrin - 12-4 (0.750)
14 OVR
overall rating (0–100) · 16 games · how is this calculated?
Overall rating 14/100 Tier dominance: 74th (+0.5 SD) Projects as: Contender Role: Striker
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
4
25% of games
Shot %
34%

Per-game production (percentile within Contender)

StatPer gameTotalPercentile in tier
Points 343.5 5496
73rd
Goals 0.94 15
80th
Assists 0.44 7
38th
Saves 1.0 16
26th
Shots 2.75 44
81st
Demos 0.75 12
45th

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Contender
Points343.5 #471 / 1215 #30 / 134
Goals0.94 #211 / 1215 #22 / 134
Assists0.44 #668 / 1215 #68 / 134
Saves1.0 #738 / 1215 #68 / 134
Demos0.75 #633 / 1215 #57 / 134

Season projection

Low confidence

64% of the season is played (16 → ~25 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) 80% range
Points 5496 8588 8508 8426 – 8591
Goals 15 23 23 19 – 27
Assists 7 11 11 8 – 14
Saves 16 25 25 21 – 30
Shots 44 69 67 60 – 75
Demos 12 19 19 15 – 23
MVPs 4 6 6 4 – 8

Advanced stats (ballchasing)

Advanced OVR 25 /100

From 12 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.

Boost / min 324.2
Avg boost 51.6
Boost stolen / game 418.8
% time at 0 boost 9.3%
Avg speed (uu/s) 1419.7
% supersonic 8.0%
% time high in air 3.9%
Avg distance to ball 3001.4
% time attacking third 20.2%
Demos / game 0.8
Demos taken / game 0.6
Shooting % 25.4%

Historical analysis - data: Official · All seasons (change in the nav)

Comparable-based outlook

High confidence

Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.

StatThis seasonComparables medianTypical range
Goals/game0.83 0.81 0.75 – 0.88
Assists/game0.5 0.52 0.48 – 0.59
Saves/game0.92 0.98 0.92 – 1.08
Shots/game2.58 2.47 2.31 – 2.62

Most similar players (across RSC history)

Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.

PlayerSeasonTierGoals/gAssists/gSaves/gSimilarity
D0pey killer S24Amateur 0.730.480.96 0.69
RL Camaro S25Amateur 0.880.520.82 0.74
MobBossCitrus S24Challenger 0.920.460.92 0.83
Bieles S26Prospect 0.920.51.08 0.85
Gmoney S24Prospect 0.760.571.02 0.86
HyPe56 S21Contender 0.930.560.95 0.86
Carno S23Prospect 0.790.550.83 0.87
The_Killerwon S25Rival 0.820.430.88 0.91
Tazlien S23Prospect 0.680.51.06 0.93
nizz S24Veteran 1.00.550.96 0.94

Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.


Data source: live (rscna.com) - standings & schedule refresh hourly.