Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 329.54 | 9227 |
|
| Goals | 0.68 | 19 |
|
| Assists | 0.61 | 17 |
|
| Saves | 1.14 | 32 |
|
| Shots | 2.71 | 76 |
|
| Demos | 1.04 | 29 |
|
| Stat | Per game | Overall rank | Rank in Rival |
|---|---|---|---|
| Points | 329.54 | #587 / 1215 | #91 / 164 |
| Goals | 0.68 | #589 / 1215 | #81 / 164 |
| Assists | 0.61 | #334 / 1215 | #48 / 164 |
| Saves | 1.14 | #637 / 1215 | #102 / 164 |
| Demos | 1.04 | #377 / 1215 | #53 / 164 |
56% of the season is played (28 → ~50 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 9227 | 16477 | 16534 | 16395 – 16673 |
| Goals | 19 | 34 | 34 | 28 – 41 |
| Assists | 17 | 30 | 30 | 24 – 36 |
| Saves | 32 | 57 | 58 | 50 – 66 |
| Shots | 76 | 136 | 135 | 122 – 147 |
| Demos | 29 | 52 | 52 | 44 – 60 |
| MVPs | 0 | 0 | 1 | 0 – 2 |
From 24 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 459.5 |
| Avg boost | 49.6 |
| Boost stolen / game | 551.0 |
| % time at 0 boost | 14.2% |
| Avg speed (uu/s) | 1545.5 |
| % supersonic | 15.6% |
| % time high in air | 6.2% |
| Avg distance to ball | 3087.5 |
| % time attacking third | 21.6% |
| Demos / game | 1.0 |
| Demos taken / game | 0.6 |
| Shooting % | 20.7% |
Note: this name has 2 entries (e.g. a substitute in another tier); showing the most-played one.
Data source: live (rscna.com) - standings & schedule refresh hourly.