On3x.

Rival - Quasars - 10-18 (0.357)
50 OVR
overall rating (0–100) · 28 games · how is this calculated?
Overall rating 50/100 Tier dominance: 39th (-0.4 SD) Projects as: Rival Role: Playmaker
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
0
0% of games
Shot %
25%

Per-game production (percentile within Rival)

StatPer gameTotalPercentile in tier
Points 329.54 9227
33rd
Goals 0.68 19
39th
Assists 0.61 17
64th
Saves 1.14 32
24th
Shots 2.71 76
64th
Demos 1.04 29
61st

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Rival
Points329.54 #587 / 1215 #91 / 164
Goals0.68 #589 / 1215 #81 / 164
Assists0.61 #334 / 1215 #48 / 164
Saves1.14 #637 / 1215 #102 / 164
Demos1.04 #377 / 1215 #53 / 164

Season projection

Medium confidence

56% of the season is played (28 → ~50 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) 80% range
Points 9227 16477 16534 16395 – 16673
Goals 19 34 34 28 – 41
Assists 17 30 30 24 – 36
Saves 32 57 58 50 – 66
Shots 76 136 135 122 – 147
Demos 29 52 52 44 – 60
MVPs 0 0 1 0 – 2

Advanced stats (ballchasing)

Advanced OVR 45 /100

From 24 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.

Boost / min 459.5
Avg boost 49.6
Boost stolen / game 551.0
% time at 0 boost 14.2%
Avg speed (uu/s) 1545.5
% supersonic 15.6%
% time high in air 6.2%
Avg distance to ball 3087.5
% time attacking third 21.6%
Demos / game 1.0
Demos taken / game 0.6
Shooting % 20.7%

Note: this name has 2 entries (e.g. a substitute in another tier); showing the most-played one.


Data source: live (rscna.com) - standings & schedule refresh hourly.