Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 348.04 | 8353 |
|
| Goals | 0.62 | 15 |
|
| Assists | 0.46 | 11 |
|
| Saves | 1.62 | 39 |
|
| Shots | 2.08 | 50 |
|
| Demos | 1.12 | 27 |
|
| Stat | Per game | Overall rank | Rank in Veteran |
|---|---|---|---|
| Points | 348.04 | #440 / 1215 | #74 / 170 |
| Goals | 0.62 | #660 / 1215 | #102 / 170 |
| Assists | 0.46 | #629 / 1215 | #102 / 170 |
| Saves | 1.62 | #156 / 1215 | #29 / 170 |
| Demos | 1.12 | #313 / 1215 | #53 / 170 |
56% of the season is played (24 → ~43 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (171 games across 4 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 8353 | 14966 | 14994 | 14994 | 14862 – 15126 |
| Goals | 15 | 27 | 28 | 27 | 22 – 33 |
| Assists | 11 | 20 | 20 | 21 | 15 – 25 |
| Saves | 39 | 70 | 69 | 68 | 60 – 78 |
| Shots | 50 | 90 | 92 | 93 | 82 – 103 |
| Demos | 27 | 48 | 48 | 47 | 41 – 56 |
| MVPs | 5 | 9 | 9 | 9 | 6 – 12 |
From 21 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 451.1 |
| Avg boost | 48.3 |
| Boost stolen / game | 557.1 |
| % time at 0 boost | 14.6% |
| Avg speed (uu/s) | 1703.4 |
| % supersonic | 22.4% |
| % time high in air | 4.4% |
| Avg distance to ball | 3036.2 |
| % time attacking third | 21.5% |
| Demos / game | 1.1 |
| Demos taken / game | 1.2 |
| Shooting % | 27.3% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S22 | Veteran | 46 | 0.76 | 0.67 | 1.41 | 420 |
| S23 | Veteran | 60 | 0.68 | 0.43 | 1.4 | 419 |
| S24 | Veteran | 51 | 0.67 | 0.78 | 1.39 | 436 |
| S25 | Veteran | 14 | 0.79 | 0.64 | 1.43 | 442 |
| S26 | Veteran | 21 | 0.67 | 0.33 | 1.62 | 451 |
Data source: live (rscna.com) - standings & schedule refresh hourly.