Oneplayamaker

Veteran - Water - 6-18 (0.250)
65 OVR
overall rating (0–100) · 24 games · how is this calculated?
Overall rating 65/100 Tier dominance: 44th (-0.2 SD) Projects as: Veteran Role: Anchor
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
5
21% of games
Shot %
30%

Per-game production (percentile within Veteran)

StatPer gameTotalPercentile in tier
Points 348.04 8353
46th
Goals 0.62 15
24th
Assists 0.46 11
25th
Saves 1.62 39
78th
Shots 2.08 50
16th
Demos 1.12 27
59th

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Veteran
Points348.04 #440 / 1215 #74 / 170
Goals0.62 #660 / 1215 #102 / 170
Assists0.46 #629 / 1215 #102 / 170
Saves1.62 #156 / 1215 #29 / 170
Demos1.12 #313 / 1215 #53 / 170

Season projection

Medium confidence

56% of the season is played (24 → ~43 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (171 games across 4 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) Projected (all data) 80% range
Points 8353 14966 14994 14994 14862 – 15126
Goals 15 27 28 27 22 – 33
Assists 11 20 20 21 15 – 25
Saves 39 70 69 68 60 – 78
Shots 50 90 92 93 82 – 103
Demos 27 48 48 47 41 – 56
MVPs 5 9 9 9 6 – 12

Advanced stats (ballchasing)

Advanced OVR 67 /100

From 21 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.

Boost / min 451.1
Avg boost 48.3
Boost stolen / game 557.1
% time at 0 boost 14.6%
Avg speed (uu/s) 1703.4
% supersonic 22.4%
% time high in air 4.4%
Avg distance to ball 3036.2
% time attacking third 21.5%
Demos / game 1.1
Demos taken / game 1.2
Shooting % 27.3%

Career history (season over season)

SeasonTierGamesGoals/gAssists/gSaves/gBoost/min
S22Veteran46 0.760.671.41 420
S23Veteran60 0.680.431.4 419
S24Veteran51 0.670.781.39 436
S25Veteran14 0.790.641.43 442
S26Veteran21 0.670.331.62 451

Historical analysis - data: Official · All seasons (change in the nav)


Data source: live (rscna.com) - standings & schedule refresh hourly.