Onsi_

Rival - Nightfall - 8-10 (0.444)
47 OVR
overall rating (0–100) · 18 games · how is this calculated?
Overall rating 47/100 Tier dominance: 21st (-0.9 SD) Projects as: Rival Role: Role player
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
2
11% of games
Shot %
27%

Per-game production (percentile within Rival)

StatPer gameTotalPercentile in tier
Points 314.22 5656
26th
Goals 0.67 12
34th
Assists 0.33 6
13th
Saves 1.33 24
45th
Shots 2.44 44
44th
Demos 0.67 12
21st

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Rival
Points314.22 #682 / 1215 #100 / 164
Goals0.67 #601 / 1215 #84 / 164
Assists0.33 #813 / 1215 #113 / 164
Saves1.33 #430 / 1215 #70 / 164
Demos0.67 #696 / 1215 #106 / 164

Season projection

Medium confidence

56% of the season is played (18 → ~32 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) 80% range
Points 5656 10055 10171 10065 – 10278
Goals 12 21 22 17 – 27
Assists 6 11 11 8 – 15
Saves 24 43 43 36 – 50
Shots 44 78 78 69 – 88
Demos 12 21 23 18 – 28
MVPs 2 4 4 2 – 6

Advanced stats (ballchasing)

Advanced OVR 16 /100

From 18 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.

Boost / min 384.1
Avg boost 50.6
Boost stolen / game 444.9
% time at 0 boost 10.7%
Avg speed (uu/s) 1470.2
% supersonic 11.3%
% time high in air 4.2%
Avg distance to ball 3293.8
% time attacking third 19.7%
Demos / game 0.7
Demos taken / game 0.7
Shooting % 23.0%

Historical analysis - data: Official · All seasons (change in the nav)

Comparable-based outlook

High confidence

Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.

StatThis seasonComparables medianTypical range
Goals/game0.67 0.69 0.61 – 0.76
Assists/game0.33 0.37 0.32 – 0.42
Saves/game1.33 1.35 1.22 – 1.46
Shots/game2.44 2.5 2.31 – 2.58

Most similar players (across RSC history)

Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.

PlayerSeasonTierGoals/gAssists/gSaves/gSimilarity
Escape_Plan S22Veteran 0.760.361.21 0.74
mojomo (Goofy and Silly) S25Master 0.750.31.5 0.75
Cognitixn S24Veteran 0.710.341.42 0.82
Yaki S26Elite 0.70.331.26 0.92
dyl S23Challenger 0.780.391.35 0.94
SUP3RM00NS S25Rival 0.780.351.38 0.94
JoeExotic S24Rival 0.620.321.36 0.97
dyl S17Challenger 0.60.31.6 0.97
The_W4nderer S25Rival 0.60.381.31 0.98
LoneDrifter. S25Challenger 0.780.471.27 1.02

Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.


Data source: live (rscna.com) - standings & schedule refresh hourly.