Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 378.12 | 12100 |
|
| Goals | 1.09 | 35 |
|
| Assists | 0.69 | 22 |
|
| Saves | 1.09 | 35 |
|
| Shots | 3.28 | 105 |
|
| Demos | 0.69 | 22 |
|
| Stat | Per game | Overall rank | Rank in Contender |
|---|---|---|---|
| Points | 378.12 | #226 / 1215 | #14 / 134 |
| Goals | 1.09 | #95 / 1215 | #11 / 134 |
| Assists | 0.69 | #203 / 1215 | #16 / 134 |
| Saves | 1.09 | #688 / 1215 | #63 / 134 |
| Demos | 0.69 | #687 / 1215 | #64 / 134 |
64% of the season is played (32 → ~50 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 12100 | 18906 | 18686 | 18561 – 18812 |
| Goals | 35 | 55 | 53 | 47 – 60 |
| Assists | 22 | 34 | 34 | 28 – 39 |
| Saves | 35 | 55 | 55 | 48 – 62 |
| Shots | 105 | 164 | 161 | 149 – 172 |
| Demos | 22 | 34 | 35 | 29 – 40 |
| MVPs | 12 | 19 | 18 | 14 – 22 |
From 28 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 427.2 |
| Avg boost | 47.4 |
| Boost stolen / game | 422.8 |
| % time at 0 boost | 17.5% |
| Avg speed (uu/s) | 1513.2 |
| % supersonic | 15.0% |
| % time high in air | 4.4% |
| Avg distance to ball | 2766.8 |
| % time attacking third | 21.4% |
| Demos / game | 0.8 |
| Demos taken / game | 0.7 |
| Shooting % | 34.1% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 1.11 | 1.08 | 1.0 – 1.14 |
| Assists/game | 0.61 | 0.6 | 0.54 – 0.65 |
| Saves/game | 1.11 | 1.21 | 1.14 – 1.26 |
| Shots/game | 3.32 | 3.22 | 3.14 – 3.4 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Ecko | S26 | Prospect | 1.11 | 0.61 | 1.17 | 0.78 |
| ADV3RSE. | S24 | Challenger | 0.93 | 0.6 | 1.21 | 1.04 |
| vidhawk rl | S25 | Premier | 1.1 | 0.65 | 1.14 | 1.12 |
| BrdTrd999 | S25 | Contender | 1.14 | 0.62 | 1.31 | 1.13 |
| dr_zachattack | S22 | Challenger | 1.08 | 0.54 | 1.17 | 1.13 |
| Mai | S23 | Veteran | 1.16 | 0.58 | 1.26 | 1.15 |
| Gyarados-_- | S25 | Rival | 1.15 | 0.6 | 1.25 | 1.16 |
| KAYO | S25 | Veteran | 1.11 | 0.66 | 1.34 | 1.17 |
| Larkspur | S23 | Prospect | 1.03 | 0.73 | 1.14 | 1.20 |
| Froz3nSlack5r | S18 | Amateur | 1.06 | 0.53 | 1.03 | 1.22 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.