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Elite - Peerless Scarred - 3-4 (0.429)
77 OVR
overall rating (0–100) · 7 games · how is this calculated?
Overall rating 77/100 Tier dominance: 31st (-0.5 SD) Projects as: Elite Role: Anchor / Playmaker
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
0
0% of games
Shot %
15%

Per-game production (percentile within Elite)

StatPer gameTotalPercentile in tier
Points 345.71 2420
36th
Goals 0.43 3
8th
Assists 0.71 5
75th
Saves 1.71 12
84th
Shots 2.86 20
71st
Demos 0.57 4
15th

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Elite
Points345.71 #455 / 1215 #83 / 179
Goals0.43 #859 / 1215 #118 / 179
Assists0.71 #172 / 1215 #32 / 179
Saves1.71 #105 / 1215 #20 / 179
Demos0.57 #770 / 1215 #110 / 179

Season projection

Low confidence

56% of the season is played (7 → ~12 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (265 games across 6 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) Projected (all data) 80% range
Points 2420 4149 4172 4172 4110 – 4234
Goals 3 5 6 6 3 – 9
Assists 5 9 8 9 6 – 11
Saves 12 21 20 19 16 – 24
Shots 20 34 34 34 28 – 39
Demos 4 7 8 8 5 – 11
MVPs 0 0 0 0 0 – 1

Advanced stats (ballchasing)

From 7 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.

Boost / min 424.4
Avg boost 53.7
Boost stolen / game 671.3
% time at 0 boost 10.5%
Avg speed (uu/s) 1513.6
% supersonic 12.4%
% time high in air 4.6%
Avg distance to ball 2988.8
% time attacking third 23.1%
Demos / game 0.6
Demos taken / game 2.1
Shooting % 11.6%

Career history (season over season)

SeasonTierGamesGoals/gAssists/gSaves/gBoost/min
S20Rival8 1.120.120.75 354
S21Rival16 1.060.811.25 373
S22Veteran60 0.90.751.42 380
S23Veteran60 0.730.751.18 368
S24Veteran61 0.740.591.2 393
S25Veteran60 0.930.771.4 404
S26Elite7 0.430.711.71 424

Historical analysis - data: Official · All seasons (change in the nav)

Comparable-based outlook

High confidence

Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.

StatThis seasonComparables medianTypical range
Goals/game0.74 0.73 0.68 – 0.79
Assists/game0.59 0.59 0.56 – 0.65
Saves/game1.2 1.18 1.12 – 1.24
Shots/game2.46 2.52 2.42 – 2.65

Most similar players (across RSC history)

Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.

PlayerSeasonTierGoals/gAssists/gSaves/gSimilarity
CN Tyson S24Rival 0.690.531.24 0.57
Dub_Dill S24Elite 0.80.521.12 0.59
Cundy S19Veteran 0.640.571.14 0.63
Irozuh- S23Rival 0.620.61.21 0.65
Navik S21Elite 0.650.551.2 0.68
FriendBrady S13Rival 0.730.641.09 0.73
Foam S24Master 0.760.671.14 0.76
PoiisonDeath S22Veteran 0.790.671.04 0.82
Drupenson S23Rival 0.760.521.17 0.84
zxch(?) S22Veteran 0.680.681.28 0.85

Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.


Data source: live (rscna.com) - standings & schedule refresh hourly.