Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 240.3 | 4806 |
|
| Goals | 0.5 | 10 |
|
| Assists | 0.4 | 8 |
|
| Saves | 0.8 | 16 |
|
| Shots | 1.25 | 25 |
|
| Demos | 0.85 | 17 |
|
| Stat | Per game | Overall rank | Rank in Contender |
|---|---|---|---|
| Points | 240.3 | #918 / 1215 | #107 / 134 |
| Goals | 0.5 | #791 / 1215 | #91 / 134 |
| Assists | 0.4 | #725 / 1215 | #78 / 134 |
| Saves | 0.8 | #875 / 1215 | #99 / 134 |
| Demos | 0.85 | #557 / 1215 | #45 / 134 |
64% of the season is played (20 → ~31 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 4806 | 7449 | 7691 | 7609 – 7772 |
| Goals | 10 | 16 | 16 | 12 – 20 |
| Assists | 8 | 12 | 13 | 9 – 16 |
| Saves | 16 | 25 | 26 | 21 – 31 |
| Shots | 25 | 39 | 42 | 36 – 48 |
| Demos | 17 | 26 | 26 | 22 – 31 |
| MVPs | 0 | 0 | 0 | 0 – 2 |
From 16 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 360.6 |
| Avg boost | 48.1 |
| Boost stolen / game | 401.8 |
| % time at 0 boost | 13.3% |
| Avg speed (uu/s) | 1407.0 |
| % supersonic | 9.6% |
| % time high in air | 2.7% |
| Avg distance to ball | 3300.1 |
| % time attacking third | 19.3% |
| Demos / game | 0.9 |
| Demos taken / game | 1.1 |
| Shooting % | 24.6% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.31 | 0.43 | 0.33 – 0.5 |
| Assists/game | 0.44 | 0.44 | 0.36 – 0.46 |
| Saves/game | 0.81 | 1.0 | 0.83 – 1.07 |
| Shots/game | 1.19 | 1.52 | 1.31 – 1.65 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| I am CANDYMAN | S21 | Contender | 0.37 | 0.32 | 0.74 | 1.21 |
| Chung | S21 | Rival | 0.27 | 0.46 | 1.09 | 1.22 |
| MeOnDisplay | S24 | Challenger | 0.5 | 0.5 | 0.83 | 1.41 |
| Cynical89 | S24 | Prospect | 0.55 | 0.45 | 0.94 | 1.42 |
| Banshii | S14 | Prospect | 0.44 | 0.31 | 1.06 | 1.46 |
| Slushy | S13 | Rival | 0.12 | 0.38 | 0.88 | 1.48 |
| Colossus4203316 | S22 | Contender | 0.43 | 0.29 | 0.82 | 1.48 |
| Frog_Boot | S23 | Elite | 0.36 | 0.36 | 1.09 | 1.48 |
| R00K46 | S17 | Prospect | 0.5 | 0.5 | 1.0 | 1.49 |
| I love sand | S20 | Veteran | 0.18 | 0.46 | 1.18 | 1.49 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.