Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 82.67 | 496 |
|
| Goals | 0.0 | 0 |
|
| Assists | 0.0 | 0 |
|
| Saves | 0.33 | 2 |
|
| Shots | 0.0 | 0 |
|
| Demos | 0.67 | 4 |
|
| Stat | Per game | Overall rank | Rank in Amateur |
|---|---|---|---|
| Points | 82.67 | #956 / 1215 | #47 / 61 |
| Goals | 0.0 | #934 / 1215 | #47 / 61 |
| Assists | 0.0 | #928 / 1215 | #46 / 61 |
| Saves | 0.33 | #942 / 1215 | #46 / 61 |
| Demos | 0.67 | #696 / 1215 | #25 / 61 |
69% of the season is played (6 → ~9 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 496 | 744 | 1111 | 1076 – 1146 |
| Goals | 0 | 0 | 1 | 0 – 3 |
| Assists | 0 | 0 | 1 | 0 – 2 |
| Saves | 2 | 3 | 4 | 2 – 6 |
| Shots | 0 | 0 | 4 | 1 – 6 |
| Demos | 4 | 6 | 6 | 4 – 8 |
| MVPs | 0 | 0 | 0 | 0 – 1 |
From 4 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.
| Boost / min | 310.4 |
| Avg boost | 46.0 |
| Boost stolen / game | 217.0 |
| % time at 0 boost | 15.5% |
| Avg speed (uu/s) | 1404.8 |
| % supersonic | 8.5% |
| % time high in air | 1.9% |
| Avg distance to ball | 2853.8 |
| % time attacking third | 13.2% |
| Demos / game | 0.8 |
| Demos taken / game | 0.3 |
| Shooting % | 0.0% |
Data source: live (rscna.com) - standings & schedule refresh hourly.