Quagsire.

Amateur - Ball Chasers - 0-6 (0.000)
0 OVR
overall rating (0–100) · 6 games · how is this calculated?
Overall rating 0/100 Tier dominance: 2nd (-1.9 SD) Projects as: Amateur Role: Role player
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
0
0% of games
Shot %
0%

Per-game production (percentile within Amateur)

StatPer gameTotalPercentile in tier
Points 82.67 496
0th
Goals 0.0 0
0th
Assists 0.0 0
0th
Saves 0.33 2
0th
Shots 0.0 0
0th
Demos 0.67 4
45th

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Amateur
Points82.67 #956 / 1215 #47 / 61
Goals0.0 #934 / 1215 #47 / 61
Assists0.0 #928 / 1215 #46 / 61
Saves0.33 #942 / 1215 #46 / 61
Demos0.67 #696 / 1215 #25 / 61

Season projection

Low confidence

69% of the season is played (6 → ~9 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) 80% range
Points 496 744 1111 1076 – 1146
Goals 0 0 1 0 – 3
Assists 0 0 1 0 – 2
Saves 2 3 4 2 – 6
Shots 0 0 4 1 – 6
Demos 4 6 6 4 – 8
MVPs 0 0 0 0 – 1

Advanced stats (ballchasing)

From 4 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.

Boost / min 310.4
Avg boost 46.0
Boost stolen / game 217.0
% time at 0 boost 15.5%
Avg speed (uu/s) 1404.8
% supersonic 8.5%
% time high in air 1.9%
Avg distance to ball 2853.8
% time attacking third 13.2%
Demos / game 0.8
Demos taken / game 0.3
Shooting % 0.0%

Data source: live (rscna.com) - standings & schedule refresh hourly.