Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 353.22 | 12716 |
|
| Goals | 0.89 | 32 |
|
| Assists | 0.58 | 21 |
|
| Saves | 0.94 | 34 |
|
| Shots | 2.56 | 92 |
|
| Demos | 1.11 | 40 |
|
| Stat | Per game | Overall rank | Rank in Challenger |
|---|---|---|---|
| Points | 353.22 | #397 / 1215 | #50 / 166 |
| Goals | 0.89 | #261 / 1215 | #37 / 166 |
| Assists | 0.58 | #386 / 1215 | #53 / 166 |
| Saves | 0.94 | #812 / 1215 | #119 / 166 |
| Demos | 1.11 | #323 / 1215 | #42 / 166 |
60% of the season is played (36 → ~60 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 12716 | 21193 | 21141 | 20995 – 21288 |
| Goals | 32 | 53 | 53 | 46 – 60 |
| Assists | 21 | 35 | 35 | 29 – 41 |
| Saves | 34 | 57 | 58 | 50 – 66 |
| Shots | 92 | 153 | 153 | 141 – 166 |
| Demos | 40 | 67 | 66 | 58 – 74 |
| MVPs | 10 | 17 | 16 | 12 – 20 |
From 31 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 390.8 |
| Avg boost | 52.0 |
| Boost stolen / game | 404.7 |
| % time at 0 boost | 13.1% |
| Avg speed (uu/s) | 1530.4 |
| % supersonic | 13.4% |
| % time high in air | 5.1% |
| Avg distance to ball | 3162.7 |
| % time attacking third | 18.7% |
| Demos / game | 1.0 |
| Demos taken / game | 1.0 |
| Shooting % | 35.1% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S25 | Rival | 4 | 0.5 | 1.25 | 1.25 | 429 |
| S26 | Challenger | 31 | 0.9 | 0.58 | 1.0 | 391 |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.9 | 0.85 | 0.8 – 0.91 |
| Assists/game | 0.58 | 0.58 | 0.53 – 0.62 |
| Saves/game | 1.0 | 1.07 | 1.0 – 1.1 |
| Shots/game | 2.55 | 2.6 | 2.42 – 2.67 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Beretta | S25 | Elite | 0.77 | 0.58 | 1.1 | 0.70 |
| Vvreze | S24 | Challenger | 0.91 | 0.56 | 1.1 | 0.80 |
| KorusRay | S25 | Contender | 1.0 | 0.62 | 0.84 | 0.82 |
| CN Tyson | S23 | Challenger | 0.85 | 0.62 | 1.0 | 0.89 |
| Swanny2.0 | S23 | Rival | 0.85 | 0.7 | 1.05 | 0.89 |
| TXAggie | S17 | Challenger | 1.0 | 0.62 | 1.0 | 0.96 |
| xxDaddysHerexx | S25 | Challenger | 0.8 | 0.61 | 1.07 | 0.96 |
| Oddtrip | S24 | Elite | 0.8 | 0.69 | 1.05 | 0.97 |
| Taiyo | S24 | Elite | 0.87 | 0.53 | 1.22 | 1.00 |
| AquaP | S22 | Veteran | 0.82 | 0.44 | 0.94 | 1.01 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.