Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 383.16 | 12261 |
|
| Goals | 0.91 | 29 |
|
| Assists | 0.47 | 15 |
|
| Saves | 1.72 | 55 |
|
| Shots | 2.75 | 88 |
|
| Demos | 1.53 | 49 |
|
| Stat | Per game | Overall rank | Rank in Elite |
|---|---|---|---|
| Points | 383.16 | #202 / 1215 | #37 / 179 |
| Goals | 0.91 | #246 / 1215 | #33 / 179 |
| Assists | 0.47 | #612 / 1215 | #92 / 179 |
| Saves | 1.72 | #102 / 1215 | #17 / 179 |
| Demos | 1.53 | #124 / 1215 | #19 / 179 |
56% of the season is played (32 → ~57 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (131 games across 4 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 12261 | 21840 | 21697 | 21697 | 21538 – 21856 |
| Goals | 29 | 52 | 51 | 51 | 43 – 59 |
| Assists | 15 | 27 | 27 | 27 | 22 – 33 |
| Saves | 55 | 98 | 96 | 98 | 86 – 107 |
| Shots | 88 | 157 | 156 | 157 | 142 – 169 |
| Demos | 49 | 87 | 85 | 84 | 75 – 95 |
| MVPs | 6 | 11 | 10 | 10 | 7 – 14 |
From 28 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 398.6 |
| Avg boost | 48.4 |
| Boost stolen / game | 512.5 |
| % time at 0 boost | 11.0% |
| Avg speed (uu/s) | 1520.3 |
| % supersonic | 13.2% |
| % time high in air | 4.9% |
| Avg distance to ball | 2860.9 |
| % time attacking third | 19.6% |
| Demos / game | 1.5 |
| Demos taken / game | 1.1 |
| Shooting % | 36.5% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S20 | Elite | 8 | 0.5 | 0.38 | 1.62 | 355 |
| S21 | Elite | 8 | 0.88 | 0.25 | 2.88 | 325 |
| S24 | Elite | 51 | 0.84 | 0.49 | 1.57 | 396 |
| S25 | Elite | 64 | 0.77 | 0.45 | 1.67 | 391 |
| S26 | Elite | 28 | 0.96 | 0.46 | 1.61 | 399 |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 6042 | 2496-2393 | 51% | 488 |
| RSC (official) | 28 | 12-12 | 50% | 363 |
| Non-RSC ranked 3v3 | 789 | 307-292 | 51% | 349 |
| Non-RSC other | 5225 | 2177-2089 | 51% | 510 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Data source: live (rscna.com) - standings & schedule refresh hourly.