ROCK_Sause

Elite - Pixel Picassos - 12-20 (0.375)
81 OVR
overall rating (0–100) · 32 games · how is this calculated?
Overall rating 81/100 Tier dominance: 64th (+0.3 SD) Projects as: Elite Role: Anchor / Striker
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
6
19% of games
Shot %
33%

Per-game production (percentile within Elite)

StatPer gameTotalPercentile in tier
Points 383.16 12261
71st
Goals 0.91 29
74th
Assists 0.47 15
28th
Saves 1.72 55
85th
Shots 2.75 88
64th
Demos 1.53 49
85th

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Elite
Points383.16 #202 / 1215 #37 / 179
Goals0.91 #246 / 1215 #33 / 179
Assists0.47 #612 / 1215 #92 / 179
Saves1.72 #102 / 1215 #17 / 179
Demos1.53 #124 / 1215 #19 / 179

Season projection

Medium confidence

56% of the season is played (32 → ~57 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (131 games across 4 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) Projected (all data) 80% range
Points 12261 21840 21697 21697 21538 – 21856
Goals 29 52 51 51 43 – 59
Assists 15 27 27 27 22 – 33
Saves 55 98 96 98 86 – 107
Shots 88 157 156 157 142 – 169
Demos 49 87 85 84 75 – 95
MVPs 6 11 10 10 7 – 14

Advanced stats (ballchasing)

Advanced OVR 85 /100

From 28 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.

Boost / min 398.6
Avg boost 48.4
Boost stolen / game 512.5
% time at 0 boost 11.0%
Avg speed (uu/s) 1520.3
% supersonic 13.2%
% time high in air 4.9%
Avg distance to ball 2860.9
% time attacking third 19.6%
Demos / game 1.5
Demos taken / game 1.1
Shooting % 36.5%

Career history (season over season)

SeasonTierGamesGoals/gAssists/gSaves/gBoost/min
S20Elite8 0.50.381.62 355
S21Elite8 0.880.252.88 325
S24Elite51 0.840.491.57 396
S25Elite64 0.770.451.67 391
S26Elite28 0.960.461.61 399

Beyond RSC - lifetime & other play

External skill estimate: ~77 OVR High confidence — inferred from 789 public ranked-3v3 games (their score/game maps to OVR; this signal correlates ~0.71 with RSC OVR). Their actual RSC OVR is 81.
SourceGames RecordWin % Score/g
Lifetime (all)60422496-2393 51% 488
RSC (official)2812-12 50% 363
Non-RSC ranked 3v3789307-292 51% 349
Non-RSC other52252177-2089 51% 510

From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.

Historical analysis - data: Official · All seasons (change in the nav)


Data source: live (rscna.com) - standings & schedule refresh hourly.