Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 341.13 | 5117 |
|
| Goals | 0.8 | 12 |
|
| Assists | 0.33 | 5 |
|
| Saves | 1.47 | 22 |
|
| Shots | 2.93 | 44 |
|
| Demos | 2.4 | 36 |
|
| Stat | Per game | Overall rank | Rank in Master |
|---|---|---|---|
| Points | 341.13 | #495 / 1213 | #53 / 107 |
| Goals | 0.8 | #380 / 1213 | #30 / 107 |
| Assists | 0.33 | #798 / 1213 | #63 / 107 |
| Saves | 1.47 | #295 / 1213 | #37 / 107 |
| Demos | 2.4 | #20 / 1213 | #1 / 107 |
60% of the season is played (15 → ~25 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (40 games across 1 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 5117 | 8528 | 8563 | 8563 | 8473 – 8654 |
| Goals | 12 | 20 | 20 | 21 | 15 – 24 |
| Assists | 5 | 8 | 9 | 11 | 6 – 12 |
| Saves | 22 | 37 | 36 | 37 | 31 – 42 |
| Shots | 44 | 73 | 72 | 77 | 64 – 80 |
| Demos | 36 | 60 | 56 | 58 | 49 – 63 |
| MVPs | 3 | 5 | 5 | 5 | 3 – 7 |
From 15 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 406.3 |
| Avg boost | 47.2 |
| Boost stolen / game | 583.1 |
| % time at 0 boost | 11.4% |
| Avg speed (uu/s) | 1526.9 |
| % supersonic | 14.4% |
| % time high in air | 4.7% |
| Avg distance to ball | 2858.7 |
| % time attacking third | 23.1% |
| Demos / game | 2.4 |
| Demos taken / game | 1.1 |
| Shooting % | 22.1% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S25 | Elite | 40 | 1.12 | 0.85 | 1.48 | 389 |
| S26 | Master | 15 | 0.8 | 0.33 | 1.47 | 406 |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 3756 | 1811-1168 | 61% | 429 |
| RSC (official) | 8 | 6-0 | 100% | 411 |
| Non-RSC ranked 3v3 | 662 | 233-248 | 48% | 339 |
| Non-RSC other | 3086 | 1572-920 | 63% | 449 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Data source: live (rscna.com) - standings & schedule refresh hourly.