Rafiki

Master - Reapers - 8-7 (0.533)
92 OVR
overall rating (0–100) · 15 games · how is this calculated?
Overall rating 92/100 Tier dominance: 70th (+0.5 SD) Projects as: Master Role: Striker
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
3
20% of games
Shot %
27%

Per-game production (percentile within Master)

StatPer gameTotalPercentile in tier
Points 341.13 5117
32nd
Goals 0.8 12
62nd
Assists 0.33 5
18th
Saves 1.47 22
53rd
Shots 2.93 44
73rd
Demos 2.4 36
99th

League ranking (per game, among 1213 players)

StatPer gameOverall rankRank in Master
Points341.13 #495 / 1213 #53 / 107
Goals0.8 #380 / 1213 #30 / 107
Assists0.33 #798 / 1213 #63 / 107
Saves1.47 #295 / 1213 #37 / 107
Demos2.4 #20 / 1213 #1 / 107

Season projection

Low confidence

60% of the season is played (15 → ~25 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (40 games across 1 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) Projected (all data) 80% range
Points 5117 8528 8563 8563 8473 – 8654
Goals 12 20 20 21 15 – 24
Assists 5 8 9 11 6 – 12
Saves 22 37 36 37 31 – 42
Shots 44 73 72 77 64 – 80
Demos 36 60 56 58 49 – 63
MVPs 3 5 5 5 3 – 7

Advanced stats (ballchasing)

Advanced OVR 61 /100

From 15 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.

Boost / min 406.3
Avg boost 47.2
Boost stolen / game 583.1
% time at 0 boost 11.4%
Avg speed (uu/s) 1526.9
% supersonic 14.4%
% time high in air 4.7%
Avg distance to ball 2858.7
% time attacking third 23.1%
Demos / game 2.4
Demos taken / game 1.1
Shooting % 22.1%

Career history (season over season)

SeasonTierGamesGoals/gAssists/gSaves/gBoost/min
S25Elite40 1.120.851.48 389
S26Master15 0.80.331.47 406

Beyond RSC - lifetime & other play

External skill estimate: ~71 OVR High confidence — inferred from 662 public ranked-3v3 games (their score/game maps to OVR; this signal correlates ~0.71 with RSC OVR). Their actual RSC OVR is 92.
SourceGames RecordWin % Score/g
Lifetime (all)37561811-1168 61% 429
RSC (official)86-0 100% 411
Non-RSC ranked 3v3662233-248 48% 339
Non-RSC other30861572-920 63% 449

From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.

Historical analysis - data: Official · All seasons (change in the nav)


Data source: live (rscna.com) - standings & schedule refresh hourly.