Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 330.75 | 1323 |
|
| Goals | 0.5 | 2 |
|
| Assists | 0.5 | 2 |
|
| Saves | 2.25 | 9 |
|
| Shots | 2.25 | 9 |
|
| Demos | 0.25 | 1 |
|
| Stat | Per game | Overall rank | Rank in Rival |
|---|---|---|---|
| Points | 330.75 | #575 / 1215 | #88 / 164 |
| Goals | 0.5 | #791 / 1215 | #111 / 164 |
| Assists | 0.5 | #516 / 1215 | #74 / 164 |
| Saves | 2.25 | #7 / 1215 | #2 / 164 |
| Demos | 0.25 | #917 / 1215 | #131 / 164 |
56% of the season is played (4 → ~7 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (72 games across 2 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 1323 | 2315 | 2336 | 2336 | 2291 – 2382 |
| Goals | 2 | 4 | 4 | 5 | 2 – 6 |
| Assists | 2 | 4 | 4 | 3 | 2 – 5 |
| Saves | 9 | 16 | 14 | 14 | 11 – 17 |
| Shots | 9 | 16 | 16 | 18 | 12 – 20 |
| Demos | 1 | 2 | 3 | 2 | 1 – 6 |
| MVPs | 0 | 0 | 0 | 0 | 0 – 1 |
From 4 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.
| Boost / min | 312.8 |
| Avg boost | 53.7 |
| Boost stolen / game | 211.8 |
| % time at 0 boost | 7.9% |
| Avg speed (uu/s) | 1513.4 |
| % supersonic | 9.6% |
| % time high in air | 3.1% |
| Avg distance to ball | 3378.8 |
| % time attacking third | 17.4% |
| Demos / game | 0.2 |
| Demos taken / game | 0.5 |
| Shooting % | 22.2% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S22 | Challenger | 1 | 0.0 | 0.0 | 1.0 | 326 |
| S23 | Challenger | 17 | 0.94 | 0.59 | 0.82 | 324 |
| S24 | Challenger | 55 | 1.13 | 0.38 | 1.51 | 341 |
| S25 | Veteran | 7 | 0.57 | 1.0 | 0.86 | 308 |
| S26 | Rival | 4 | 0.5 | 0.5 | 2.25 | 313 |
Data source: live (rscna.com) - standings & schedule refresh hourly.