Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 373.9 | 3739 |
|
| Goals | 1.1 | 11 |
|
| Assists | 0.6 | 6 |
|
| Saves | 1.2 | 12 |
|
| Shots | 3.3 | 33 |
|
| Demos | 1.4 | 14 |
|
| Stat | Per game | Overall rank | Rank in Veteran |
|---|---|---|---|
| Points | 373.9 | #254 / 1215 | #41 / 170 |
| Goals | 1.1 | #91 / 1215 | #10 / 170 |
| Assists | 0.6 | #344 / 1215 | #62 / 170 |
| Saves | 1.2 | #573 / 1215 | #95 / 170 |
| Demos | 1.4 | #168 / 1215 | #27 / 170 |
56% of the season is played (10 → ~18 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 3739 | 6730 | 6660 | 6576 – 6743 |
| Goals | 11 | 20 | 19 | 14 – 23 |
| Assists | 6 | 11 | 11 | 7 – 14 |
| Saves | 12 | 22 | 22 | 17 – 27 |
| Shots | 33 | 59 | 57 | 49 – 64 |
| Demos | 14 | 25 | 24 | 19 – 29 |
| MVPs | 2 | 4 | 3 | 2 – 5 |
From 10 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 383.9 |
| Avg boost | 51.4 |
| Boost stolen / game | 434.9 |
| % time at 0 boost | 11.6% |
| Avg speed (uu/s) | 1563.9 |
| % supersonic | 12.8% |
| % time high in air | 2.9% |
| Avg distance to ball | 2816.7 |
| % time attacking third | 23.1% |
| Demos / game | 1.4 |
| Demos taken / game | 1.1 |
| Shooting % | 33.4% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 1.1 | 1.09 | 0.98 – 1.15 |
| Assists/game | 0.6 | 0.62 | 0.6 – 0.67 |
| Saves/game | 1.2 | 1.21 | 1.15 – 1.31 |
| Shots/game | 3.3 | 3.17 | 3.0 – 3.3 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| StephM2_ | S25 | Contender | 1.09 | 0.67 | 1.24 | 0.95 |
| Creature | S25 | Veteran | 1.07 | 0.64 | 1.32 | 1.04 |
| wall2wall3 | S24 | Elite | 1.05 | 0.65 | 1.15 | 1.06 |
| BobbyWitDatT00L | S20 | Elite | 1.19 | 0.69 | 1.06 | 1.08 |
| Kaisaroh | S23 | Elite | 1.14 | 0.61 | 1.24 | 1.09 |
| Mage | S26 | Rival | 1.27 | 0.6 | 1.13 | 1.11 |
| Snack Time! | S24 | Elite | 1.05 | 0.67 | 1.21 | 1.11 |
| Mathews175 | S17 | Veteran | 1.12 | 0.62 | 1.31 | 1.11 |
| wall2wall3 | S20 | Elite | 0.88 | 0.62 | 1.29 | 1.12 |
| Squatch70 | S23 | Rival | 1.04 | 0.52 | 1.0 | 1.13 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.