Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 408.24 | 11839 |
|
| Goals | 1.52 | 44 |
|
| Assists | 0.76 | 22 |
|
| Saves | 0.66 | 19 |
|
| Shots | 3.66 | 106 |
|
| Demos | 0.48 | 14 |
|
| Stat | Per game | Overall rank | Rank in Amateur |
|---|---|---|---|
| Points | 408.24 | #101 / 1213 | #3 / 61 |
| Goals | 1.52 | #7 / 1213 | #2 / 61 |
| Assists | 0.76 | #118 / 1213 | #4 / 61 |
| Saves | 0.66 | #904 / 1213 | #34 / 61 |
| Demos | 0.48 | #821 / 1213 | #31 / 61 |
69% of the season is played (29 → ~42 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (50 games across 1 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 11839 | 17146 | 16824 | 16824 | 16719 – 16929 |
| Goals | 44 | 64 | 62 | 62 | 55 – 68 |
| Assists | 22 | 32 | 31 | 31 | 26 – 35 |
| Saves | 19 | 28 | 28 | 29 | 24 – 33 |
| Shots | 106 | 154 | 149 | 149 | 139 – 159 |
| Demos | 14 | 20 | 21 | 20 | 17 – 25 |
| MVPs | 9 | 13 | 13 | 13 | 10 – 15 |
From 29 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 324.5 |
| Avg boost | 60.2 |
| Boost stolen / game | 332.9 |
| % time at 0 boost | 5.1% |
| Avg speed (uu/s) | 1472.8 |
| % supersonic | 12.1% |
| % time high in air | 2.2% |
| Avg distance to ball | 3407.0 |
| % time attacking third | 19.8% |
| Demos / game | 0.5 |
| Demos taken / game | 1.0 |
| Shooting % | 43.1% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S25 | Amateur | 50 | 1.0 | 0.42 | 0.98 | 299 |
| S26 | Amateur | 29 | 1.52 | 0.76 | 0.66 | 325 |
Data source: live (rscna.com) - standings & schedule refresh hourly.