Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 321.67 | 5790 |
|
| Goals | 0.56 | 10 |
|
| Assists | 0.78 | 14 |
|
| Saves | 1.11 | 20 |
|
| Shots | 2.06 | 37 |
|
| Demos | 1.17 | 21 |
|
| Stat | Per game | Overall rank | Rank in Premier |
|---|---|---|---|
| Points | 321.67 | #626 / 1213 | #42 / 73 |
| Goals | 0.56 | #742 / 1213 | #41 / 73 |
| Assists | 0.78 | #104 / 1213 | #6 / 73 |
| Saves | 1.11 | #641 / 1213 | #41 / 73 |
| Demos | 1.17 | #285 / 1213 | #24 / 73 |
64% of the season is played (18 → ~28 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 5790 | 9007 | 9133 | 9046 – 9220 |
| Goals | 10 | 16 | 16 | 12 – 20 |
| Assists | 14 | 22 | 21 | 17 – 25 |
| Saves | 20 | 31 | 32 | 27 – 37 |
| Shots | 37 | 58 | 60 | 52 – 67 |
| Demos | 21 | 33 | 33 | 28 – 38 |
| MVPs | 2 | 3 | 3 | 2 – 5 |
From 18 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 395.5 |
| Avg boost | 51.6 |
| Boost stolen / game | 568.8 |
| % time at 0 boost | 9.7% |
| Avg speed (uu/s) | 1579.9 |
| % supersonic | 16.4% |
| % time high in air | 6.3% |
| Avg distance to ball | 2823.0 |
| % time attacking third | 20.6% |
| Demos / game | 1.2 |
| Demos taken / game | 1.1 |
| Shooting % | 23.3% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.56 | 0.6 | 0.5 – 0.68 |
| Assists/game | 0.78 | 0.67 | 0.62 – 0.75 |
| Saves/game | 1.11 | 1.23 | 1.02 – 1.28 |
| Shots/game | 2.06 | 2.2 | 2.07 – 2.27 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| YasuCobra | S25 | Challenger | 0.65 | 0.71 | 1.16 | 0.95 |
| Rayinator. | S21 | Elite | 0.75 | 0.75 | 1.12 | 1.07 |
| FrostyBrew | S22 | Master | 0.5 | 0.62 | 1.25 | 1.08 |
| Dr.Ukulele | S25 | Rival | 0.64 | 0.78 | 1.2 | 1.15 |
| Treefrog | S20 | Challenger | 0.5 | 0.75 | 1.25 | 1.19 |
| R0cket | S25 | Premier | 0.59 | 0.62 | 1.25 | 1.19 |
| H01Ycow | S25 | Contender | 0.51 | 0.76 | 1.02 | 1.23 |
| Onirltv | S24 | Veteran | 0.75 | 0.75 | 1.0 | 1.24 |
| Snipes | S24 | Master | 0.7 | 0.62 | 1.3 | 1.25 |
| YOURDOOMED181 | S20 | Rival | 0.5 | 0.88 | 0.88 | 1.25 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.