Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 408.06 | 13058 |
|
| Goals | 1.28 | 41 |
|
| Assists | 0.44 | 14 |
|
| Saves | 1.34 | 43 |
|
| Shots | 3.28 | 105 |
|
| Demos | 0.38 | 12 |
|
| Stat | Per game | Overall rank | Rank in Contender |
|---|---|---|---|
| Points | 408.06 | #102 / 1213 | #10 / 134 |
| Goals | 1.28 | #27 / 1213 | #3 / 134 |
| Assists | 0.44 | #647 / 1213 | #67 / 134 |
| Saves | 1.34 | #416 / 1213 | #27 / 134 |
| Demos | 0.38 | #874 / 1213 | #100 / 134 |
64% of the season is played (32 → ~50 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (78 games across 2 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 13058 | 20403 | 20073 | 20073 | 19943 – 20202 |
| Goals | 41 | 64 | 62 | 62 | 55 – 69 |
| Assists | 14 | 22 | 22 | 23 | 18 – 26 |
| Saves | 43 | 67 | 66 | 67 | 59 – 74 |
| Shots | 105 | 164 | 161 | 161 | 149 – 172 |
| Demos | 12 | 19 | 20 | 19 | 16 – 25 |
| MVPs | 10 | 16 | 15 | 15 | 12 – 19 |
From 32 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 334.1 |
| Avg boost | 47.5 |
| Boost stolen / game | 396.9 |
| % time at 0 boost | 9.8% |
| Avg speed (uu/s) | 1418.0 |
| % supersonic | 8.7% |
| % time high in air | 3.5% |
| Avg distance to ball | 3106.0 |
| % time attacking third | 18.9% |
| Demos / game | 0.4 |
| Demos taken / game | 0.9 |
| Shooting % | 38.4% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S24 | Prospect | 33 | 0.76 | 0.55 | 1.0 | 314 |
| S25 | Contender | 45 | 1.02 | 0.67 | 1.64 | 326 |
| S26 | Contender | 32 | 1.28 | 0.44 | 1.34 | 334 |
Data source: live (rscna.com) - standings & schedule refresh hourly.