Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 308.22 | 7089 |
|
| Goals | 0.7 | 16 |
|
| Assists | 0.74 | 17 |
|
| Saves | 1.0 | 23 |
|
| Shots | 1.65 | 38 |
|
| Demos | 1.7 | 39 |
|
| Stat | Per game | Overall rank | Rank in Contender |
|---|---|---|---|
| Points | 308.22 | #711 / 1215 | #58 / 134 |
| Goals | 0.7 | #563 / 1215 | #57 / 134 |
| Assists | 0.74 | #154 / 1215 | #10 / 134 |
| Saves | 1.0 | #738 / 1215 | #68 / 134 |
| Demos | 1.7 | #93 / 1215 | #6 / 134 |
64% of the season is played (23 → ~36 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 7089 | 11096 | 11126 | 11029 – 11223 |
| Goals | 16 | 25 | 25 | 21 – 30 |
| Assists | 17 | 27 | 26 | 21 – 30 |
| Saves | 23 | 36 | 36 | 31 – 42 |
| Shots | 38 | 59 | 62 | 54 – 69 |
| Demos | 39 | 61 | 58 | 51 – 65 |
| MVPs | 2 | 3 | 3 | 2 – 5 |
From 19 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 383.4 |
| Avg boost | 47.4 |
| Boost stolen / game | 450.3 |
| % time at 0 boost | 13.9% |
| Avg speed (uu/s) | 1530.6 |
| % supersonic | 14.7% |
| % time high in air | 3.0% |
| Avg distance to ball | 3058.7 |
| % time attacking third | 22.5% |
| Demos / game | 2.0 |
| Demos taken / game | 0.7 |
| Shooting % | 37.7% |
Data source: live (rscna.com) - standings & schedule refresh hourly.