Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 304.41 | 8828 |
|
| Goals | 0.45 | 13 |
|
| Assists | 0.38 | 11 |
|
| Saves | 1.62 | 47 |
|
| Shots | 1.97 | 57 |
|
| Demos | 0.9 | 26 |
|
| Stat | Per game | Overall rank | Rank in Challenger |
|---|---|---|---|
| Points | 304.41 | #731 / 1215 | #102 / 166 |
| Goals | 0.45 | #845 / 1215 | #121 / 166 |
| Assists | 0.38 | #758 / 1215 | #108 / 166 |
| Saves | 1.62 | #161 / 1215 | #20 / 166 |
| Demos | 0.9 | #519 / 1215 | #68 / 166 |
60% of the season is played (29 → ~48 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (178 games across 4 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 8828 | 14612 | 14763 | 14763 | 14642 – 14885 |
| Goals | 13 | 22 | 23 | 24 | 18 – 28 |
| Assists | 11 | 18 | 19 | 19 | 14 – 23 |
| Saves | 47 | 78 | 76 | 76 | 68 – 85 |
| Shots | 57 | 94 | 97 | 100 | 87 – 106 |
| Demos | 26 | 43 | 43 | 43 | 37 – 50 |
| MVPs | 2 | 3 | 4 | 4 | 2 – 6 |
From 26 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 329.2 |
| Avg boost | 49.4 |
| Boost stolen / game | 436.2 |
| % time at 0 boost | 9.8% |
| Avg speed (uu/s) | 1444.4 |
| % supersonic | 8.9% |
| % time high in air | 2.9% |
| Avg distance to ball | 3143.0 |
| % time attacking third | 19.9% |
| Demos / game | 0.9 |
| Demos taken / game | 1.2 |
| Shooting % | 28.0% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S20 | Challenger | 7 | 0.43 | 0.43 | 1.14 | 303 |
| S21 | Challenger | 3 | 0.67 | 0.67 | 1.0 | 328 |
| S22 | Challenger | 14 | 0.64 | 0.5 | 1.14 | 279 |
| S23 | Challenger | 54 | 1.26 | 0.52 | 1.15 | 294 |
| S24 | Challenger | 59 | 0.9 | 0.85 | 1.36 | 315 |
| S25 | Challenger | 51 | 0.72 | 0.43 | 1.31 | 306 |
| S26 | Challenger | 26 | 0.46 | 0.38 | 1.69 | 329 |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 4413 | 1782-1670 | 52% | 350 |
| RSC (official) | 60 | 30-23 | 57% | 365 |
| Non-RSC ranked 3v3 | 263 | 93-99 | 48% | 304 |
| Non-RSC other | 4090 | 1659-1548 | 52% | 353 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.46 | 0.54 | 0.44 – 0.6 |
| Assists/game | 0.39 | 0.4 | 0.38 – 0.46 |
| Saves/game | 1.69 | 1.56 | 1.5 – 1.75 |
| Shots/game | 1.92 | 1.97 | 1.91 – 2.0 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Syncopace | S17 | Veteran | 0.4 | 0.4 | 1.8 | 0.70 |
| renightly | S22 | Challenger | 0.44 | 0.39 | 1.5 | 0.72 |
| Jaegie | S18 | Challenger | 0.38 | 0.38 | 1.88 | 0.84 |
| Mulliganisoup | S24 | Challenger | 0.52 | 0.34 | 1.41 | 1.01 |
| Surge85 | S20 | Rival | 0.36 | 0.46 | 1.82 | 1.02 |
| Mezmer | S17 | Elite | 0.38 | 0.25 | 1.75 | 1.03 |
| Synbad- | S24 | Veteran | 0.57 | 0.46 | 1.54 | 1.03 |
| Gama The Dwarf | S25 | Veteran | 0.6 | 0.38 | 1.58 | 1.03 |
| xPotatodactylx | S24 | Challenger | 0.56 | 0.44 | 1.5 | 1.05 |
| Tryhard goblin | S21 | Rival | 0.45 | 0.5 | 1.5 | 1.06 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.