Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 390.79 | 11333 |
|
| Goals | 1.03 | 30 |
|
| Assists | 0.55 | 16 |
|
| Saves | 1.52 | 44 |
|
| Shots | 3.31 | 96 |
|
| Demos | 0.97 | 28 |
|
| Stat | Per game | Overall rank | Rank in Veteran |
|---|---|---|---|
| Points | 390.79 | #163 / 1215 | #23 / 170 |
| Goals | 1.03 | #124 / 1215 | #17 / 170 |
| Assists | 0.55 | #445 / 1215 | #78 / 170 |
| Saves | 1.52 | #236 / 1215 | #45 / 170 |
| Demos | 0.97 | #454 / 1215 | #71 / 170 |
56% of the season is played (29 → ~52 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 11333 | 20321 | 20138 | 19985 – 20292 |
| Goals | 30 | 54 | 52 | 45 – 60 |
| Assists | 16 | 29 | 29 | 23 – 35 |
| Saves | 44 | 79 | 78 | 69 – 88 |
| Shots | 96 | 172 | 169 | 155 – 183 |
| Demos | 28 | 50 | 51 | 43 – 59 |
| MVPs | 9 | 16 | 15 | 11 – 19 |
From 25 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 371.3 |
| Avg boost | 49.5 |
| Boost stolen / game | 496.3 |
| % time at 0 boost | 9.3% |
| Avg speed (uu/s) | 1511.5 |
| % supersonic | 11.7% |
| % time high in air | 4.6% |
| Avg distance to ball | 2917.6 |
| % time attacking third | 22.2% |
| Demos / game | 1.0 |
| Demos taken / game | 0.7 |
| Shooting % | 30.9% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 1.08 | 1.1 | 1.04 – 1.2 |
| Assists/game | 0.6 | 0.61 | 0.56 – 0.66 |
| Saves/game | 1.48 | 1.41 | 1.31 – 1.53 |
| Shots/game | 3.36 | 3.24 | 3.19 – 3.42 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| CKNfanboy67 | S26 | Veteran | 1.06 | 0.56 | 1.53 | 0.67 |
| Lup | S25 | Elite | 1.06 | 0.67 | 1.5 | 0.72 |
| wat | S20 | Rival | 1.0 | 0.56 | 1.5 | 0.74 |
| sykoshaggy4200 | S23 | Veteran | 1.09 | 0.52 | 1.35 | 0.75 |
| yurrbo? | S25 | Veteran | 1.13 | 0.53 | 1.63 | 0.85 |
| CKNfanboy67 | S25 | Veteran | 1.2 | 0.62 | 1.53 | 0.86 |
| tr!ppn | S20 | Challenger | 1.2 | 0.6 | 1.4 | 0.89 |
| Kaisaroh | S23 | Elite | 1.14 | 0.61 | 1.24 | 0.90 |
| Python | S24 | Elite | 1.12 | 0.67 | 1.53 | 0.90 |
| Snipe | S23 | Veteran | 1.04 | 0.52 | 1.48 | 0.92 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.