Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 302.21 | 8462 |
|
| Goals | 0.86 | 24 |
|
| Assists | 0.5 | 14 |
|
| Saves | 0.79 | 22 |
|
| Shots | 2.25 | 63 |
|
| Demos | 0.5 | 14 |
|
| Stat | Per game | Overall rank | Rank in Contender |
|---|---|---|---|
| Points | 302.21 | #740 / 1215 | #63 / 134 |
| Goals | 0.86 | #306 / 1215 | #31 / 134 |
| Assists | 0.5 | #516 / 1215 | #47 / 134 |
| Saves | 0.79 | #883 / 1215 | #100 / 134 |
| Demos | 0.5 | #806 / 1215 | #82 / 134 |
64% of the season is played (28 → ~44 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 8462 | 13297 | 13350 | 13243 – 13458 |
| Goals | 24 | 38 | 37 | 32 – 43 |
| Assists | 14 | 22 | 22 | 18 – 26 |
| Saves | 22 | 35 | 36 | 30 – 42 |
| Shots | 63 | 99 | 99 | 90 – 109 |
| Demos | 14 | 22 | 23 | 18 – 28 |
| MVPs | 4 | 6 | 6 | 4 – 9 |
From 28 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 342.5 |
| Avg boost | 53.1 |
| Boost stolen / game | 317.9 |
| % time at 0 boost | 10.2% |
| Avg speed (uu/s) | 1535.6 |
| % supersonic | 11.0% |
| % time high in air | 5.0% |
| Avg distance to ball | 2963.7 |
| % time attacking third | 19.9% |
| Demos / game | 0.6 |
| Demos taken / game | 0.7 |
| Shooting % | 29.4% |
Data source: live (rscna.com) - standings & schedule refresh hourly.