Spare4dagreen

Contender - Gallery Guild - 16-12 (0.571)
12 OVR
overall rating (0–100) · 28 games · how is this calculated?
Overall rating 12/100 Tier dominance: 60th (+0.0 SD) Projects as: Contender Role: Striker
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
4
14% of games
Shot %
38%

Per-game production (percentile within Contender)

StatPer gameTotalPercentile in tier
Points 302.21 8462
43rd
Goals 0.86 24
71st
Assists 0.5 14
52nd
Saves 0.79 22
10th
Shots 2.25 63
46th
Demos 0.5 14
18th

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Contender
Points302.21 #740 / 1215 #63 / 134
Goals0.86 #306 / 1215 #31 / 134
Assists0.5 #516 / 1215 #47 / 134
Saves0.79 #883 / 1215 #100 / 134
Demos0.5 #806 / 1215 #82 / 134

Season projection

High confidence

64% of the season is played (28 → ~44 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) 80% range
Points 8462 13297 13350 13243 – 13458
Goals 24 38 37 32 – 43
Assists 14 22 22 18 – 26
Saves 22 35 36 30 – 42
Shots 63 99 99 90 – 109
Demos 14 22 23 18 – 28
MVPs 4 6 6 4 – 9

Advanced stats (ballchasing)

Advanced OVR 25 /100

From 28 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.

Boost / min 342.5
Avg boost 53.1
Boost stolen / game 317.9
% time at 0 boost 10.2%
Avg speed (uu/s) 1535.6
% supersonic 11.0%
% time high in air 5.0%
Avg distance to ball 2963.7
% time attacking third 19.9%
Demos / game 0.6
Demos taken / game 0.7
Shooting % 29.4%

Data source: live (rscna.com) - standings & schedule refresh hourly.