Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 386.53 | 11596 |
|
| Goals | 0.83 | 25 |
|
| Assists | 0.67 | 20 |
|
| Saves | 1.6 | 48 |
|
| Shots | 3.0 | 90 |
|
| Demos | 1.63 | 49 |
|
| Stat | Per game | Overall rank | Rank in Veteran |
|---|---|---|---|
| Points | 386.53 | #179 / 1215 | #27 / 170 |
| Goals | 0.83 | #331 / 1215 | #49 / 170 |
| Assists | 0.67 | #229 / 1215 | #39 / 170 |
| Saves | 1.6 | #170 / 1215 | #33 / 170 |
| Demos | 1.63 | #105 / 1215 | #18 / 170 |
56% of the season is played (30 → ~53 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (60 games across 1 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 11596 | 20486 | 20329 | 20329 | 20177 – 20481 |
| Goals | 25 | 44 | 44 | 43 | 37 – 51 |
| Assists | 20 | 35 | 35 | 35 | 29 – 41 |
| Saves | 48 | 85 | 84 | 82 | 74 – 93 |
| Shots | 90 | 159 | 157 | 158 | 144 – 170 |
| Demos | 49 | 87 | 84 | 84 | 74 – 93 |
| MVPs | 4 | 7 | 7 | 7 | 4 – 10 |
From 31 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 399.3 |
| Avg boost | 48.4 |
| Boost stolen / game | 653.3 |
| % time at 0 boost | 10.7% |
| Avg speed (uu/s) | 1555.1 |
| % supersonic | 13.2% |
| % time high in air | 4.0% |
| Avg distance to ball | 2964.4 |
| % time attacking third | 22.3% |
| Demos / game | 1.6 |
| Demos taken / game | 0.9 |
| Shooting % | 30.8% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S21 | Veteran | 3 | 0.67 | 0.67 | 2.0 | 340 |
| S25 | Veteran | 60 | 0.68 | 0.63 | 1.25 | 367 |
| S26 | Veteran | 31 | 0.87 | 0.68 | 1.55 | 399 |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 6989 | 2736-2768 | 50% | 361 |
| RSC (official) | 76 | 38-25 | 60% | 375 |
| Non-RSC ranked 3v3 | 2387 | 879-908 | 49% | 323 |
| Non-RSC other | 4526 | 1819-1835 | 50% | 381 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Data source: live (rscna.com) - standings & schedule refresh hourly.