Speed_demon1215

Veteran - Mages - 12-18 (0.400)
70 OVR
overall rating (0–100) · 30 games · how is this calculated?
Overall rating 70/100 Tier dominance: 78th (+0.7 SD) Projects as: Veteran Role: Anchor
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
4
13% of games
Shot %
28%

Per-game production (percentile within Veteran)

StatPer gameTotalPercentile in tier
Points 386.53 11596
80th
Goals 0.83 25
61st
Assists 0.67 20
66th
Saves 1.6 48
76th
Shots 3.0 90
79th
Demos 1.63 49
87th

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Veteran
Points386.53 #179 / 1215 #27 / 170
Goals0.83 #331 / 1215 #49 / 170
Assists0.67 #229 / 1215 #39 / 170
Saves1.6 #170 / 1215 #33 / 170
Demos1.63 #105 / 1215 #18 / 170

Season projection

Medium confidence

56% of the season is played (30 → ~53 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (60 games across 1 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) Projected (all data) 80% range
Points 11596 20486 20329 20329 20177 – 20481
Goals 25 44 44 43 37 – 51
Assists 20 35 35 35 29 – 41
Saves 48 85 84 82 74 – 93
Shots 90 159 157 158 144 – 170
Demos 49 87 84 84 74 – 93
MVPs 4 7 7 7 4 – 10

Advanced stats (ballchasing)

Advanced OVR 87 /100

From 31 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.

Boost / min 399.3
Avg boost 48.4
Boost stolen / game 653.3
% time at 0 boost 10.7%
Avg speed (uu/s) 1555.1
% supersonic 13.2%
% time high in air 4.0%
Avg distance to ball 2964.4
% time attacking third 22.3%
Demos / game 1.6
Demos taken / game 0.9
Shooting % 30.8%

Career history (season over season)

SeasonTierGamesGoals/gAssists/gSaves/gBoost/min
S21Veteran3 0.670.672.0 340
S25Veteran60 0.680.631.25 367
S26Veteran31 0.870.681.55 399

Beyond RSC - lifetime & other play

External skill estimate: ~61 OVR High confidence — inferred from 2387 public ranked-3v3 games (their score/game maps to OVR; this signal correlates ~0.71 with RSC OVR). Their actual RSC OVR is 70.
SourceGames RecordWin % Score/g
Lifetime (all)69892736-2768 50% 361
RSC (official)7638-25 60% 375
Non-RSC ranked 3v32387879-908 49% 323
Non-RSC other45261819-1835 50% 381

From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.

Historical analysis - data: Official · All seasons (change in the nav)


Data source: live (rscna.com) - standings & schedule refresh hourly.