Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 388.25 | 1553 |
|
| Goals | 1.0 | 4 |
|
| Assists | 0.5 | 2 |
|
| Saves | 1.75 | 7 |
|
| Shots | 2.0 | 8 |
|
| Demos | 2.0 | 8 |
|
| Stat | Per game | Overall rank | Rank in Master |
|---|---|---|---|
| Points | 388.25 | #172 / 1213 | #20 / 107 |
| Goals | 1.0 | #139 / 1213 | #9 / 107 |
| Assists | 0.5 | #509 / 1213 | #42 / 107 |
| Saves | 1.75 | #80 / 1213 | #11 / 107 |
| Demos | 2.0 | #38 / 1213 | #5 / 107 |
60% of the season is played (4 → ~7 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (85 games across 2 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 1553 | 2718 | 2644 | 2644 | 2596 – 2691 |
| Goals | 4 | 7 | 6 | 7 | 4 – 9 |
| Assists | 2 | 4 | 4 | 4 | 2 – 5 |
| Saves | 7 | 12 | 11 | 12 | 8 – 15 |
| Shots | 8 | 14 | 15 | 15 | 11 – 19 |
| Demos | 8 | 14 | 12 | 12 | 9 – 15 |
| MVPs | 1 | 2 | 2 | 2 | 1 – 3 |
From 4 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.
| Boost / min | 440.6 |
| Avg boost | 49.0 |
| Boost stolen / game | 488.5 |
| % time at 0 boost | 10.3% |
| Avg speed (uu/s) | 1547.1 |
| % supersonic | 15.0% |
| % time high in air | 6.0% |
| Avg distance to ball | 2932.9 |
| % time attacking third | 19.3% |
| Demos / game | 2.0 |
| Demos taken / game | 1.5 |
| Shooting % | 50.0% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S23 | Veteran | 31 | 0.71 | 0.55 | 1.61 | 448 |
| S25 | Elite | 54 | 0.93 | 0.56 | 1.72 | 448 |
| S26 | Master | 4 | 1.0 | 0.5 | 1.75 | 441 |
Data source: live (rscna.com) - standings & schedule refresh hourly.