Stormy Wormy.

Master - FA - 3-1 (0.750)
👤 Career - also played as Storm G
92 OVR
overall rating (0–100) · 4 games · how is this calculated?
Overall rating 92/100 Tier dominance: 76th (+0.6 SD) Projects as: Master Role: Striker
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
1
25% of games
Shot %
31%

Per-game production (percentile within Master)

StatPer gameTotalPercentile in tier
Points 346.0 1384
41st
Goals 1.0 4
79th
Assists 0.5 2
38th
Saves 1.25 5
32nd
Shots 3.25 13
87th
Demos 2.0 8
88th

League ranking (per game, among 1213 players)

StatPer gameOverall rankRank in Master
Points346.0 #455 / 1213 #46 / 107
Goals1.0 #139 / 1213 #9 / 107
Assists0.5 #509 / 1213 #42 / 107
Saves1.25 #507 / 1213 #51 / 107
Demos2.0 #38 / 1213 #5 / 107

Season projection

Low confidence

60% of the season is played (4 → ~7 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) 80% range
Points 1384 2422 2432 2386 – 2479
Goals 4 7 6 4 – 9
Assists 2 4 4 2 – 5
Saves 5 9 9 6 – 12
Shots 13 23 21 17 – 25
Demos 8 14 12 9 – 15
MVPs 1 2 2 1 – 3

Advanced stats (ballchasing)

From 4 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.

Boost / min 431.3
Avg boost 49.4
Boost stolen / game 694.8
% time at 0 boost 16.3%
Avg speed (uu/s) 1550.6
% supersonic 15.8%
% time high in air 4.8%
Avg distance to ball 2962.5
% time attacking third 22.5%
Demos / game 2.0
Demos taken / game 1.0
Shooting % 30.8%

Career history (season over season)

SeasonTierGamesGoals/gAssists/gSaves/gBoost/min
S25Master4 0.751.50.75 438
S26Master4 1.00.51.25 431

Historical analysis - data: Official · All seasons (change in the nav)


Data source: live (rscna.com) - standings & schedule refresh hourly.