Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 346.0 | 1384 |
|
| Goals | 1.0 | 4 |
|
| Assists | 0.5 | 2 |
|
| Saves | 1.25 | 5 |
|
| Shots | 3.25 | 13 |
|
| Demos | 2.0 | 8 |
|
| Stat | Per game | Overall rank | Rank in Master |
|---|---|---|---|
| Points | 346.0 | #455 / 1213 | #46 / 107 |
| Goals | 1.0 | #139 / 1213 | #9 / 107 |
| Assists | 0.5 | #509 / 1213 | #42 / 107 |
| Saves | 1.25 | #507 / 1213 | #51 / 107 |
| Demos | 2.0 | #38 / 1213 | #5 / 107 |
60% of the season is played (4 → ~7 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 1384 | 2422 | 2432 | 2386 – 2479 |
| Goals | 4 | 7 | 6 | 4 – 9 |
| Assists | 2 | 4 | 4 | 2 – 5 |
| Saves | 5 | 9 | 9 | 6 – 12 |
| Shots | 13 | 23 | 21 | 17 – 25 |
| Demos | 8 | 14 | 12 | 9 – 15 |
| MVPs | 1 | 2 | 2 | 1 – 3 |
From 4 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.
| Boost / min | 431.3 |
| Avg boost | 49.4 |
| Boost stolen / game | 694.8 |
| % time at 0 boost | 16.3% |
| Avg speed (uu/s) | 1550.6 |
| % supersonic | 15.8% |
| % time high in air | 4.8% |
| Avg distance to ball | 2962.5 |
| % time attacking third | 22.5% |
| Demos / game | 2.0 |
| Demos taken / game | 1.0 |
| Shooting % | 30.8% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S25 | Master | 4 | 0.75 | 1.5 | 0.75 | 438 |
| S26 | Master | 4 | 1.0 | 0.5 | 1.25 | 431 |
Data source: live (rscna.com) - standings & schedule refresh hourly.