Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 337.75 | 2702 |
|
| Goals | 0.88 | 7 |
|
| Assists | 0.5 | 4 |
|
| Saves | 1.0 | 8 |
|
| Shots | 2.75 | 22 |
|
| Demos | 1.38 | 11 |
|
| Stat | Per game | Overall rank | Rank in Rival |
|---|---|---|---|
| Points | 337.75 | #520 / 1215 | #83 / 164 |
| Goals | 0.88 | #275 / 1215 | #40 / 164 |
| Assists | 0.5 | #516 / 1215 | #74 / 164 |
| Saves | 1.0 | #738 / 1215 | #115 / 164 |
| Demos | 1.38 | #184 / 1215 | #25 / 164 |
56% of the season is played (8 → ~14 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 2702 | 4728 | 4739 | 4671 – 4807 |
| Goals | 7 | 12 | 12 | 9 – 15 |
| Assists | 4 | 7 | 7 | 4 – 10 |
| Saves | 8 | 14 | 15 | 11 – 19 |
| Shots | 22 | 38 | 38 | 32 – 44 |
| Demos | 11 | 19 | 18 | 14 – 22 |
| MVPs | 2 | 4 | 3 | 2 – 5 |
From 4 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.
| Boost / min | 370.0 |
| Avg boost | 50.2 |
| Boost stolen / game | 728.0 |
| % time at 0 boost | 11.4% |
| Avg speed (uu/s) | 1519.7 |
| % supersonic | 13.4% |
| % time high in air | 3.9% |
| Avg distance to ball | 2886.6 |
| % time attacking third | 26.2% |
| Demos / game | 1.8 |
| Demos taken / game | 1.2 |
| Shooting % | 40.0% |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 15 | 1-10 | 9% | 337 |
| Non-RSC ranked 3v3 | 5 | 1-4 | 20% | 350 |
| Non-RSC other | 10 | 0-6 | 0% | 331 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Data source: live (rscna.com) - standings & schedule refresh hourly.