Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 250.4 | 5008 |
|
| Goals | 0.55 | 11 |
|
| Assists | 0.5 | 10 |
|
| Saves | 0.85 | 17 |
|
| Shots | 1.9 | 38 |
|
| Demos | 1.15 | 23 |
|
| Stat | Per game | Overall rank | Rank in Contender |
|---|---|---|---|
| Points | 250.4 | #900 / 1215 | #99 / 134 |
| Goals | 0.55 | #758 / 1215 | #84 / 134 |
| Assists | 0.5 | #516 / 1215 | #47 / 134 |
| Saves | 0.85 | #857 / 1215 | #94 / 134 |
| Demos | 1.15 | #299 / 1215 | #20 / 134 |
64% of the season is played (20 → ~31 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 5008 | 7762 | 7972 | 7890 – 8054 |
| Goals | 11 | 17 | 18 | 14 – 21 |
| Assists | 10 | 16 | 15 | 12 – 19 |
| Saves | 17 | 26 | 27 | 22 – 32 |
| Shots | 38 | 59 | 60 | 53 – 67 |
| Demos | 23 | 36 | 35 | 29 – 40 |
| MVPs | 1 | 2 | 2 | 1 – 3 |
From 17 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 275.7 |
| Avg boost | 47.8 |
| Boost stolen / game | 307.2 |
| % time at 0 boost | 8.7% |
| Avg speed (uu/s) | 1379.7 |
| % supersonic | 6.4% |
| % time high in air | 1.4% |
| Avg distance to ball | 3482.1 |
| % time attacking third | 16.2% |
| Demos / game | 1.1 |
| Demos taken / game | 1.0 |
| Shooting % | 22.5% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.47 | 0.54 | 0.49 – 0.58 |
| Assists/game | 0.53 | 0.5 | 0.43 – 0.54 |
| Saves/game | 0.94 | 1.0 | 0.86 – 1.14 |
| Shots/game | 1.82 | 1.69 | 1.61 – 1.85 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Sol | S18 | Amateur | 0.54 | 0.49 | 1.08 | 0.71 |
| kgfan3 | S18 | Contender | 0.58 | 0.5 | 0.92 | 1.26 |
| Shraggaholic | S20 | Prospect | 0.4 | 0.46 | 1.23 | 1.26 |
| DefNotMongo. | S25 | Prospect | 0.64 | 0.57 | 0.86 | 1.27 |
| WILLBONG | S23 | Challenger | 0.56 | 0.5 | 1.26 | 1.27 |
| SunCeltic | S20 | Contender | 0.56 | 0.67 | 0.78 | 1.28 |
| VickyViksta | S17 | Challenger | 0.5 | 0.36 | 1.14 | 1.29 |
| gunz | S26 | Contender | 0.62 | 0.46 | 1.12 | 1.38 |
| GeneralLeigh91 | S23 | Amateur | 0.54 | 0.31 | 1.0 | 1.38 |
| Studog43 | S25 | Amateur | 0.7 | 0.45 | 0.91 | 1.41 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.