Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 515.07 | 14422 |
|
| Goals | 1.71 | 48 |
|
| Assists | 0.57 | 16 |
|
| Saves | 1.46 | 41 |
|
| Shots | 4.36 | 122 |
|
| Demos | 1.04 | 29 |
|
| Stat | Per game | Overall rank | Rank in Contender |
|---|---|---|---|
| Points | 515.07 | #3 / 1213 | #1 / 134 |
| Goals | 1.71 | #5 / 1213 | #1 / 134 |
| Assists | 0.57 | #403 / 1213 | #34 / 134 |
| Saves | 1.46 | #299 / 1213 | #20 / 134 |
| Demos | 1.04 | #370 / 1213 | #25 / 134 |
64% of the season is played (28 → ~44 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 14422 | 22663 | 21956 | 21823 – 22090 |
| Goals | 48 | 75 | 72 | 64 – 79 |
| Assists | 16 | 25 | 25 | 20 – 29 |
| Saves | 41 | 64 | 63 | 56 – 71 |
| Shots | 122 | 192 | 184 | 172 – 197 |
| Demos | 29 | 46 | 45 | 39 – 51 |
| MVPs | 18 | 28 | 27 | 22 – 31 |
From 28 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 453.6 |
| Avg boost | 53.2 |
| Boost stolen / game | 532.1 |
| % time at 0 boost | 12.4% |
| Avg speed (uu/s) | 1586.5 |
| % supersonic | 15.3% |
| % time high in air | 5.2% |
| Avg distance to ball | 2710.5 |
| % time attacking third | 22.8% |
| Demos / game | 1.0 |
| Demos taken / game | 1.1 |
| Shooting % | 38.6% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 1.71 | 1.5 | 1.3 – 1.62 |
| Assists/game | 0.57 | 0.62 | 0.5 – 0.67 |
| Saves/game | 1.46 | 1.36 | 1.17 – 1.67 |
| Shots/game | 4.36 | 3.88 | 3.7 – 4.08 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| DyLon36 | S18 | Challenger | 1.75 | 0.33 | 1.33 | 1.62 |
| Yeetn-Skeet | S18 | Veteran | 1.44 | 0.44 | 1.31 | 1.91 |
| Dougie | S18 | Veteran | 1.5 | 0.75 | 1.0 | 1.93 |
| MyTyranosaur | S22 | Rival | 1.7 | 0.65 | 1.7 | 1.99 |
| ashes | S13 | Master | 1.62 | 0.88 | 1.5 | 2.09 |
| PossiblyZach | S19 | Veteran | 1.67 | 0.67 | 1.08 | 2.14 |
| Daylon | S20 | Elite | 1.58 | 0.58 | 1.25 | 2.15 |
| VexingVertigo | S17 | Elite | 1.75 | 0.62 | 1.38 | 2.16 |
| Light_MCC.yt | S18 | Contender | 1.88 | 0.62 | 1.88 | 2.21 |
| Lock | S20 | Veteran | 1.65 | 0.45 | 0.85 | 2.21 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.