Talent?

Elite - Peerless Scarred - 19-13 (0.594)
85 OVR
overall rating (0–100) · 32 games · how is this calculated?
Overall rating 85/100 Tier dominance: 89th (+1.2 SD) Projects as: Elite Role: Striker
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
8
25% of games
Shot %
32%

Per-game production (percentile within Elite)

StatPer gameTotalPercentile in tier
Points 364.0 11648
55th
Goals 0.94 30
77th
Assists 0.41 13
17th
Saves 1.28 41
36th
Shots 2.94 94
76th
Demos 1.59 51
86th

League ranking (per game, among 1213 players)

StatPer gameOverall rankRank in Elite
Points364.0 #309 / 1213 #58 / 178
Goals0.94 #220 / 1213 #28 / 178
Assists0.41 #707 / 1213 #106 / 178
Saves1.28 #483 / 1213 #81 / 178
Demos1.59 #119 / 1213 #18 / 178

Season projection

Medium confidence

50% of the season is played (32 → ~64 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (171 games across 3 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) Projected (all data) 80% range
Points 11648 23296 23248 23248 23062 – 23433
Goals 30 60 59 59 50 – 68
Assists 13 26 27 28 21 – 34
Saves 41 82 83 83 72 – 94
Shots 94 188 186 189 169 – 202
Demos 51 102 99 101 87 – 110
MVPs 8 16 15 15 11 – 20

Advanced stats (ballchasing)

Advanced OVR 91 /100

From 32 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.

Boost / min 436.4
Avg boost 52.6
Boost stolen / game 753.5
% time at 0 boost 10.0%
Avg speed (uu/s) 1602.4
% supersonic 17.8%
% time high in air 5.8%
Avg distance to ball 3109.4
% time attacking third 23.4%
Demos / game 1.6
Demos taken / game 1.0
Shooting % 32.8%

Career history (season over season)

SeasonTierGamesGoals/gAssists/gSaves/gBoost/min
S23Veteran52 0.960.831.67 436
S24Elite55 0.730.551.42 446
S25Elite64 0.720.441.11 448
S26Elite32 0.940.411.28 436

Beyond RSC - lifetime & other play

External skill estimate: ~60 OVR High confidence — inferred from 208 public ranked-3v3 games (their score/game maps to OVR; this signal correlates ~0.71 with RSC OVR). Their actual RSC OVR is 85.
SourceGames RecordWin % Score/g
Lifetime (all)2225908-850 52% 391
RSC (official)3010-14 42% 356
Non-RSC ranked 3v320875-73 51% 321
Non-RSC other1987823-763 52% 399

From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.

Historical analysis - data: Official · All seasons (change in the nav)

Comparable-based outlook

High confidence

Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.

StatThis seasonComparables medianTypical range
Goals/game0.94 0.88 0.8 – 0.98
Assists/game0.41 0.48 0.44 – 0.55
Saves/game1.28 1.27 1.25 – 1.39
Shots/game2.94 2.83 2.75 – 2.97

Most similar players (across RSC history)

Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.

PlayerSeasonTierGoals/gAssists/gSaves/gSimilarity
AlteredSp4rky S25Challenger 0.950.531.17 0.87
Destined Odst666 S24Rival 0.870.481.27 0.92
Eclipse S26Premier 1.030.441.25 0.92
Talent? S25Elite 0.720.441.11 1.08
A Yapping Panda S24Elite 0.860.431.39 1.11
Jake S24Veteran 0.840.511.44 1.22
honk=bonk S17Master 0.880.381.25 1.23
Tsheg S25Premier 0.80.481.3 1.25
Luigi S24Premier 0.750.461.48 1.26
BankShark S24Veteran 1.10.531.32 1.27

Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.


Data source: live (rscna.com) - standings & schedule refresh hourly.