Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 454.17 | 2725 |
|
| Goals | 1.17 | 7 |
|
| Assists | 0.67 | 4 |
|
| Saves | 2.0 | 12 |
|
| Shots | 2.5 | 15 |
|
| Demos | 0.17 | 1 |
|
| Stat | Per game | Overall rank | Rank in Prospect |
|---|---|---|---|
| Points | 454.17 | #17 / 1215 | #2 / 161 |
| Goals | 1.17 | #53 / 1215 | #7 / 161 |
| Assists | 0.67 | #229 / 1215 | #28 / 161 |
| Saves | 2.0 | #24 / 1215 | #3 / 161 |
| Demos | 0.17 | #930 / 1215 | #131 / 161 |
60% of the season is played (6 → ~10 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (22 games across 1 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 2725 | 4542 | 4259 | 4259 | 4202 – 4316 |
| Goals | 7 | 12 | 11 | 10 | 8 – 13 |
| Assists | 4 | 7 | 6 | 6 | 4 – 9 |
| Saves | 12 | 20 | 18 | 17 | 15 – 22 |
| Shots | 15 | 25 | 25 | 24 | 20 – 29 |
| Demos | 1 | 2 | 3 | 3 | 1 – 6 |
| MVPs | 2 | 3 | 3 | 3 | 2 – 4 |
From 6 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.
| Boost / min | 328.1 |
| Avg boost | 47.8 |
| Boost stolen / game | 415.2 |
| % time at 0 boost | 11.5% |
| Avg speed (uu/s) | 1404.3 |
| % supersonic | 7.7% |
| % time high in air | 4.2% |
| Avg distance to ball | 3253.4 |
| % time attacking third | 20.3% |
| Demos / game | 0.2 |
| Demos taken / game | 0.5 |
| Shooting % | 47.3% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S25 | Prospect | 22 | 0.73 | 0.32 | 1.0 | 315 |
| S26 | Prospect | 6 | 1.17 | 0.67 | 2.0 | 328 |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.73 | 0.71 | 0.64 – 0.81 |
| Assists/game | 0.32 | 0.38 | 0.31 – 0.42 |
| Saves/game | 1.0 | 1.04 | 0.98 – 1.15 |
| Shots/game | 2.23 | 2.15 | 2.04 – 2.31 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Auty RL | S24 | Challenger | 0.83 | 0.4 | 0.98 | 0.74 |
| Brillo_padd | S24 | Challenger | 0.76 | 0.36 | 0.76 | 0.86 |
| Brillo_padd | S26 | Prospect | 0.75 | 0.25 | 1.0 | 0.88 |
| DrSkimMilk | S22 | Veteran | 0.62 | 0.29 | 1.08 | 0.88 |
| ShiftDrink | S23 | Challenger | 0.58 | 0.31 | 1.04 | 0.92 |
| The_Killerwon | S25 | Rival | 0.82 | 0.43 | 0.88 | 0.93 |
| Primed | S22 | Challenger | 0.56 | 0.3 | 1.0 | 0.95 |
| Vortex3524 | S24 | Rival | 0.8 | 0.29 | 1.18 | 0.97 |
| tterb86 | S14 | Veteran | 0.67 | 0.42 | 1.17 | 0.99 |
| Deifik | S17 | Challenger | 0.82 | 0.27 | 1.0 | 1.01 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.