Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 325.12 | 7803 |
|
| Goals | 0.79 | 19 |
|
| Assists | 0.46 | 11 |
|
| Saves | 0.92 | 22 |
|
| Shots | 1.71 | 41 |
|
| Demos | 1.21 | 29 |
|
| Stat | Per game | Overall rank | Rank in Contender |
|---|---|---|---|
| Points | 325.12 | #617 / 1215 | #44 / 134 |
| Goals | 0.79 | #410 / 1215 | #40 / 134 |
| Assists | 0.46 | #629 / 1215 | #61 / 134 |
| Saves | 0.92 | #831 / 1215 | #90 / 134 |
| Demos | 1.21 | #260 / 1215 | #15 / 134 |
64% of the season is played (24 → ~37 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (87 games across 2 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 7803 | 12030 | 12003 | 12003 | 11905 – 12102 |
| Goals | 19 | 29 | 29 | 29 | 24 – 34 |
| Assists | 11 | 17 | 17 | 17 | 13 – 21 |
| Saves | 22 | 34 | 35 | 35 | 29 – 40 |
| Shots | 41 | 63 | 65 | 66 | 58 – 73 |
| Demos | 29 | 45 | 43 | 46 | 38 – 49 |
| MVPs | 3 | 5 | 5 | 5 | 3 – 7 |
From 20 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 422.5 |
| Avg boost | 49.4 |
| Boost stolen / game | 427.4 |
| % time at 0 boost | 18.4% |
| Avg speed (uu/s) | 1585.0 |
| % supersonic | 16.7% |
| % time high in air | 4.2% |
| Avg distance to ball | 3026.5 |
| % time attacking third | 22.5% |
| Demos / game | 1.4 |
| Demos taken / game | 0.8 |
| Shooting % | 46.4% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S24 | Prospect | 36 | 0.67 | 0.42 | 1.33 | 431 |
| S25 | Contender | 51 | 0.69 | 0.55 | 0.96 | 439 |
| S26 | Contender | 20 | 0.85 | 0.25 | 0.95 | 423 |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.85 | 0.75 | 0.67 – 0.88 |
| Assists/game | 0.25 | 0.4 | 0.37 – 0.49 |
| Saves/game | 0.95 | 1.04 | 0.89 – 1.13 |
| Shots/game | 1.85 | 2.23 | 1.94 – 2.35 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Array | S20 | Prospect | 0.88 | 0.38 | 1.1 | 1.39 |
| Phelpsy | S21 | Elite | 1.0 | 0.33 | 1.08 | 1.42 |
| honk=bonk | S17 | Master | 0.88 | 0.38 | 1.25 | 1.49 |
| Cuddlingus | S24 | Challenger | 0.61 | 0.41 | 0.89 | 1.49 |
| nekodah | S21 | Elite | 0.75 | 0.25 | 0.88 | 1.50 |
| Geo | S26 | Elite | 0.74 | 0.48 | 1.04 | 1.54 |
| sturmo. | S17 | Veteran | 0.93 | 0.4 | 1.13 | 1.56 |
| pacman | S20 | Prospect | 0.89 | 0.11 | 0.89 | 1.57 |
| N0TTopmarx | S22 | Challenger | 0.65 | 0.52 | 1.04 | 1.59 |
| Galaxiezz. | S23 | Master | 0.68 | 0.46 | 0.93 | 1.60 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.