Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 318.38 | 7641 |
|
| Goals | 0.62 | 15 |
|
| Assists | 0.25 | 6 |
|
| Saves | 1.58 | 38 |
|
| Shots | 2.0 | 48 |
|
| Demos | 0.67 | 16 |
|
| Stat | Per game | Overall rank | Rank in Prospect |
|---|---|---|---|
| Points | 318.38 | #659 / 1215 | #80 / 161 |
| Goals | 0.62 | #660 / 1215 | #91 / 161 |
| Assists | 0.25 | #878 / 1215 | #126 / 161 |
| Saves | 1.58 | #176 / 1215 | #14 / 161 |
| Demos | 0.67 | #696 / 1215 | #88 / 161 |
60% of the season is played (24 → ~40 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (77 games across 4 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 7641 | 12735 | 12784 | 12784 | 12671 – 12896 |
| Goals | 15 | 25 | 25 | 25 | 20 – 30 |
| Assists | 6 | 10 | 11 | 12 | 8 – 15 |
| Saves | 38 | 63 | 62 | 61 | 54 – 70 |
| Shots | 48 | 80 | 82 | 80 | 72 – 91 |
| Demos | 16 | 27 | 28 | 27 | 22 – 33 |
| MVPs | 3 | 5 | 5 | 5 | 3 – 7 |
From 22 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 367.8 |
| Avg boost | 49.3 |
| Boost stolen / game | 337.3 |
| % time at 0 boost | 12.9% |
| Avg speed (uu/s) | 1540.1 |
| % supersonic | 16.6% |
| % time high in air | 4.5% |
| Avg distance to ball | 3006.5 |
| % time attacking third | 17.5% |
| Demos / game | 0.7 |
| Demos taken / game | 1.1 |
| Shooting % | 28.3% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S22 | Prospect | 9 | 0.78 | 0.33 | 1.67 | 391 |
| S23 | Challenger | 41 | 0.51 | 0.51 | 1.24 | 402 |
| S24 | Challenger | 13 | 0.46 | 0.77 | 1.15 | 433 |
| S25 | Prospect | 14 | 0.64 | 0.5 | 0.71 | 417 |
| S26 | Prospect | 22 | 0.5 | 0.27 | 1.36 | 368 |
Data source: live (rscna.com) - standings & schedule refresh hourly.