Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 376.64 | 12429 |
|
| Goals | 0.85 | 28 |
|
| Assists | 0.52 | 17 |
|
| Saves | 1.64 | 54 |
|
| Shots | 2.09 | 69 |
|
| Demos | 1.24 | 41 |
|
| Stat | Per game | Overall rank | Rank in Prospect |
|---|---|---|---|
| Points | 376.64 | #234 / 1215 | #26 / 161 |
| Goals | 0.85 | #322 / 1215 | #47 / 161 |
| Assists | 0.52 | #509 / 1215 | #68 / 161 |
| Saves | 1.64 | #148 / 1215 | #11 / 161 |
| Demos | 1.24 | #249 / 1215 | #29 / 161 |
60% of the season is played (33 → ~55 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (49 games across 1 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 12429 | 20715 | 20517 | 20517 | 20374 – 20660 |
| Goals | 28 | 47 | 46 | 45 | 39 – 53 |
| Assists | 17 | 28 | 28 | 29 | 23 – 34 |
| Saves | 54 | 90 | 88 | 91 | 79 – 97 |
| Shots | 69 | 115 | 116 | 115 | 105 – 127 |
| Demos | 41 | 68 | 67 | 72 | 59 – 75 |
| MVPs | 7 | 12 | 11 | 11 | 8 – 15 |
From 29 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 314.7 |
| Avg boost | 50.0 |
| Boost stolen / game | 424.7 |
| % time at 0 boost | 7.4% |
| Avg speed (uu/s) | 1436.6 |
| % supersonic | 9.8% |
| % time high in air | 3.8% |
| Avg distance to ball | 3041.2 |
| % time attacking third | 18.5% |
| Demos / game | 1.2 |
| Demos taken / game | 0.8 |
| Shooting % | 40.8% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S25 | Prospect | 49 | 0.61 | 0.55 | 1.76 | 358 |
| S26 | Prospect | 29 | 0.79 | 0.38 | 1.66 | 315 |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 458 | 165-187 | 47% | 333 |
| RSC (official) | 112 | 43-40 | 52% | 317 |
| Non-RSC ranked 3v3 | 1 | 0-1 | 0% | 382 |
| Non-RSC other | 345 | 122-146 | 46% | 338 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Data source: live (rscna.com) - standings & schedule refresh hourly.