Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 459.11 | 12855 |
|
| Goals | 1.0 | 28 |
|
| Assists | 0.75 | 21 |
|
| Saves | 1.57 | 44 |
|
| Shots | 3.82 | 107 |
|
| Demos | 1.71 | 48 |
|
| Stat | Per game | Overall rank | Rank in Premier |
|---|---|---|---|
| Points | 459.11 | #14 / 1213 | #4 / 73 |
| Goals | 1.0 | #139 / 1213 | #10 / 73 |
| Assists | 0.75 | #119 / 1213 | #8 / 73 |
| Saves | 1.57 | #191 / 1213 | #18 / 73 |
| Demos | 1.71 | #93 / 1213 | #12 / 73 |
64% of the season is played (28 → ~44 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 12855 | 20201 | 19858 | 19729 – 19987 |
| Goals | 28 | 44 | 43 | 37 – 49 |
| Assists | 21 | 33 | 32 | 27 – 38 |
| Saves | 44 | 69 | 69 | 61 – 76 |
| Shots | 107 | 168 | 164 | 153 – 176 |
| Demos | 48 | 75 | 74 | 66 – 82 |
| MVPs | 9 | 14 | 14 | 10 – 17 |
From 28 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 412.7 |
| Avg boost | 55.9 |
| Boost stolen / game | 732.7 |
| % time at 0 boost | 7.1% |
| Avg speed (uu/s) | 1558.7 |
| % supersonic | 17.7% |
| % time high in air | 6.9% |
| Avg distance to ball | 2794.0 |
| % time attacking third | 25.0% |
| Demos / game | 1.7 |
| Demos taken / game | 1.2 |
| Shooting % | 25.9% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 1.0 | 1.05 | 0.97 – 1.12 |
| Assists/game | 0.75 | 0.75 | 0.66 – 0.81 |
| Saves/game | 1.57 | 1.45 | 1.29 – 1.5 |
| Shots/game | 3.82 | 3.33 | 3.19 – 3.58 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| kRs^^ | S24 | Master | 1.02 | 0.75 | 1.3 | 1.38 |
| Talent? | S23 | Veteran | 0.96 | 0.83 | 1.67 | 1.40 |
| kRs^^ | S22 | Master | 1.05 | 0.63 | 1.26 | 1.45 |
| JUICY | S22 | Elite | 1.13 | 0.87 | 1.67 | 1.56 |
| Slvr. | S23 | Elite | 1.08 | 0.64 | 1.45 | 1.56 |
| ha ha boo. | S23 | Premier | 1.07 | 0.75 | 1.46 | 1.65 |
| bex! | S20 | Master | 1.08 | 0.83 | 1.25 | 1.66 |
| p?rc | S25 | Veteran | 1.17 | 0.75 | 1.5 | 1.66 |
| Diamond ^.^ | S22 | Master | 1.02 | 0.68 | 1.3 | 1.67 |
| StorchBurn | S25 | Challenger | 0.92 | 0.73 | 1.19 | 1.68 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.