Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 338.19 | 5411 |
|
| Goals | 0.88 | 14 |
|
| Assists | 0.56 | 9 |
|
| Saves | 1.0 | 16 |
|
| Shots | 2.56 | 41 |
|
| Demos | 0.38 | 6 |
|
| Stat | Per game | Overall rank | Rank in Amateur |
|---|---|---|---|
| Points | 338.19 | #517 / 1215 | #14 / 61 |
| Goals | 0.88 | #275 / 1215 | #16 / 61 |
| Assists | 0.56 | #420 / 1215 | #13 / 61 |
| Saves | 1.0 | #738 / 1215 | #14 / 61 |
| Demos | 0.38 | #887 / 1215 | #36 / 61 |
69% of the season is played (16 → ~23 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (213 games across 5 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 5411 | 7778 | 7682 | 7682 | 7612 – 7751 |
| Goals | 14 | 20 | 20 | 20 | 16 – 23 |
| Assists | 9 | 13 | 13 | 13 | 10 – 15 |
| Saves | 16 | 23 | 23 | 23 | 19 – 26 |
| Shots | 41 | 59 | 58 | 58 | 52 – 64 |
| Demos | 6 | 9 | 9 | 9 | 7 – 12 |
| MVPs | 3 | 4 | 4 | 4 | 3 – 6 |
From 16 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 411.9 |
| Avg boost | 46.8 |
| Boost stolen / game | 307.2 |
| % time at 0 boost | 15.3% |
| Avg speed (uu/s) | 1425.2 |
| % supersonic | 9.2% |
| % time high in air | 2.8% |
| Avg distance to ball | 2979.0 |
| % time attacking third | 17.8% |
| Demos / game | 0.4 |
| Demos taken / game | 0.8 |
| Shooting % | 32.2% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S21 | Amateur | 10 | 0.7 | 0.4 | 1.1 | 361 |
| S22 | Amateur | 55 | 0.94 | 0.66 | 0.8 | 408 |
| S23 | Amateur | 53 | 0.81 | 0.49 | 0.85 | 419 |
| S24 | Amateur | 48 | 0.6 | 0.56 | 0.85 | 401 |
| S25 | Amateur | 47 | 0.96 | 0.36 | 0.98 | 383 |
| S26 | Amateur | 16 | 0.88 | 0.56 | 1.0 | 412 |
Data source: live (rscna.com) - standings & schedule refresh hourly.