Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 362.6 | 1813 |
|
| Goals | 1.0 | 5 |
|
| Assists | 0.6 | 3 |
|
| Saves | 0.8 | 4 |
|
| Shots | 2.4 | 12 |
|
| Demos | 1.4 | 7 |
|
| Stat | Per game | Overall rank | Rank in Elite |
|---|---|---|---|
| Points | 362.6 | #322 / 1215 | #59 / 179 |
| Goals | 1.0 | #132 / 1215 | #13 / 179 |
| Assists | 0.6 | #344 / 1215 | #56 / 179 |
| Saves | 0.8 | #875 / 1215 | #124 / 179 |
| Demos | 1.4 | #168 / 1215 | #29 / 179 |
56% of the season is played (5 → ~9 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (55 games across 1 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 1813 | 3263 | 3244 | 3244 | 3188 – 3299 |
| Goals | 5 | 9 | 8 | 9 | 6 – 11 |
| Assists | 3 | 5 | 5 | 6 | 3 – 8 |
| Saves | 4 | 7 | 9 | 9 | 5 – 12 |
| Shots | 12 | 22 | 22 | 23 | 17 – 27 |
| Demos | 7 | 13 | 12 | 14 | 9 – 15 |
| MVPs | 0 | 0 | 0 | 0 | 0 – 1 |
From 5 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.
| Boost / min | 419.1 |
| Avg boost | 44.5 |
| Boost stolen / game | 469.8 |
| % time at 0 boost | 19.9% |
| Avg speed (uu/s) | 1609.5 |
| % supersonic | 20.1% |
| % time high in air | 4.4% |
| Avg distance to ball | 3081.4 |
| % time attacking third | 17.5% |
| Demos / game | 1.4 |
| Demos taken / game | 2.4 |
| Shooting % | 40.0% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S25 | Veteran | 55 | 1.0 | 0.86 | 1.34 | 445 |
| S26 | Elite | 5 | 1.0 | 0.6 | 0.8 | 419 |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 1234 | 518-498 | 51% | 407 |
| RSC (official) | 6 | 3-2 | 60% | 384 |
| Non-RSC ranked 3v3 | 464 | 184-188 | 49% | 353 |
| Non-RSC other | 764 | 331-308 | 52% | 440 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Data source: live (rscna.com) - standings & schedule refresh hourly.