Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 350.5 | 1402 |
|
| Goals | 0.75 | 3 |
|
| Assists | 0.25 | 1 |
|
| Saves | 2.0 | 8 |
|
| Shots | 2.0 | 8 |
|
| Demos | 2.25 | 9 |
|
| Stat | Per game | Overall rank | Rank in Challenger |
|---|---|---|---|
| Points | 350.5 | #419 / 1215 | #53 / 166 |
| Goals | 0.75 | #455 / 1215 | #66 / 166 |
| Assists | 0.25 | #878 / 1215 | #123 / 166 |
| Saves | 2.0 | #24 / 1215 | #3 / 166 |
| Demos | 2.25 | #25 / 1215 | #3 / 166 |
60% of the season is played (4 → ~7 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (39 games across 2 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 1402 | 2454 | 2435 | 2435 | 2389 – 2481 |
| Goals | 3 | 5 | 5 | 5 | 3 – 7 |
| Assists | 1 | 2 | 2 | 2 | 1 – 4 |
| Saves | 8 | 14 | 13 | 13 | 10 – 16 |
| Shots | 8 | 14 | 15 | 13 | 11 – 19 |
| Demos | 9 | 16 | 13 | 12 | 10 – 16 |
| MVPs | 1 | 2 | 2 | 2 | 1 – 3 |
From 4 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.
| Boost / min | 447.9 |
| Avg boost | 54.6 |
| Boost stolen / game | 633.2 |
| % time at 0 boost | 7.0% |
| Avg speed (uu/s) | 1573.7 |
| % supersonic | 16.2% |
| % time high in air | 4.1% |
| Avg distance to ball | 3032.7 |
| % time attacking third | 23.9% |
| Demos / game | 2.2 |
| Demos taken / game | 1.0 |
| Shooting % | 37.5% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S21 | Prospect | 12 | 0.75 | 0.25 | 1.42 | 335 |
| S23 | Challenger | 27 | 0.52 | 0.56 | 1.33 | 317 |
| S26 | Challenger | 4 | 0.75 | 0.25 | 2.0 | 448 |
Data source: live (rscna.com) - standings & schedule refresh hourly.