Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 344.38 | 2755 |
|
| Goals | 0.25 | 2 |
|
| Assists | 0.88 | 7 |
|
| Saves | 2.38 | 19 |
|
| Shots | 1.5 | 12 |
|
| Demos | 0.75 | 6 |
|
| Stat | Per game | Overall rank | Rank in Master |
|---|---|---|---|
| Points | 344.38 | #465 / 1215 | #48 / 107 |
| Goals | 0.25 | #907 / 1215 | #76 / 107 |
| Assists | 0.88 | #53 / 1215 | #3 / 107 |
| Saves | 2.38 | #5 / 1215 | #1 / 107 |
| Demos | 0.75 | #633 / 1215 | #64 / 107 |
60% of the season is played (8 → ~13 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (210 games across 6 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 2755 | 4477 | 4489 | 4489 | 4428 – 4550 |
| Goals | 2 | 3 | 4 | 5 | 2 – 7 |
| Assists | 7 | 11 | 10 | 10 | 8 – 13 |
| Saves | 19 | 31 | 28 | 29 | 24 – 33 |
| Shots | 12 | 20 | 22 | 22 | 17 – 27 |
| Demos | 6 | 10 | 11 | 10 | 8 – 14 |
| MVPs | 1 | 2 | 2 | 2 | 1 – 3 |
From 8 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.
| Boost / min | 374.7 |
| Avg boost | 41.3 |
| Boost stolen / game | 414.4 |
| % time at 0 boost | 16.6% |
| Avg speed (uu/s) | 1564.0 |
| % supersonic | 16.9% |
| % time high in air | 6.1% |
| Avg distance to ball | 3152.6 |
| % time attacking third | 18.0% |
| Demos / game | 0.8 |
| Demos taken / game | 1.0 |
| Shooting % | 17.1% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S20 | Veteran | 12 | 1.0 | 0.58 | 2.0 | 350 |
| S21 | Veteran | 26 | 0.81 | 0.58 | 1.04 | 344 |
| S22 | Veteran | 41 | 0.85 | 0.71 | 1.54 | 358 |
| S23 | Veteran | 36 | 1.17 | 0.75 | 1.81 | 348 |
| S24 | Elite | 57 | 0.63 | 0.32 | 1.75 | 388 |
| S25 | Elite | 38 | 0.47 | 0.58 | 1.9 | 375 |
| S26 | Master | 8 | 0.25 | 0.88 | 2.38 | 375 |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 6453 | 2630-2633 | 50% | 393 |
| RSC (official) | 27 | 15-8 | 65% | 459 |
| Non-RSC ranked 3v3 | 903 | 334-349 | 49% | 329 |
| Non-RSC other | 5523 | 2281-2276 | 50% | 403 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.25 | 0.42 | 0.38 – 0.55 |
| Assists/game | 0.88 | 0.75 | 0.61 – 0.83 |
| Saves/game | 2.38 | 1.92 | 1.81 – 2.08 |
| Shots/game | 1.5 | 2.08 | 1.78 – 2.34 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Rhino | S18 | Elite | 0.38 | 0.88 | 1.88 | 2.30 |
| T. | S17 | Premier | 0.12 | 0.62 | 1.88 | 2.42 |
| Splish. | S14 | Veteran | 0.62 | 0.88 | 2.38 | 2.45 |
| Jaded | S26 | Rival | 0.3 | 0.9 | 1.7 | 2.47 |
| Cid No Meka | S20 | Master | 0.62 | 0.75 | 2.0 | 2.49 |
| Zoomin | S25 | Elite | 0.47 | 0.58 | 1.9 | 2.51 |
| Static | S18 | Premier | 0.25 | 0.88 | 1.75 | 2.51 |
| prolly | S13 | Elite | 0.62 | 0.88 | 2.0 | 2.52 |
| Benny! | S23 | Elite | 0.5 | 0.67 | 2.08 | 2.53 |
| TrickyZekie | S22 | Rival | 0.5 | 0.5 | 2.1 | 2.56 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.