Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 241.48 | 5071 |
|
| Goals | 0.33 | 7 |
|
| Assists | 0.29 | 6 |
|
| Saves | 1.0 | 21 |
|
| Shots | 1.95 | 41 |
|
| Demos | 0.76 | 16 |
|
| Stat | Per game | Overall rank | Rank in Contender |
|---|---|---|---|
| Points | 241.48 | #916 / 1215 | #106 / 134 |
| Goals | 0.33 | #893 / 1215 | #105 / 134 |
| Assists | 0.29 | #860 / 1215 | #96 / 134 |
| Saves | 1.0 | #738 / 1215 | #68 / 134 |
| Demos | 0.76 | #628 / 1215 | #54 / 134 |
64% of the season is played (21 → ~33 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 5071 | 7969 | 8219 | 8133 – 8304 |
| Goals | 7 | 11 | 12 | 9 – 16 |
| Assists | 6 | 9 | 10 | 7 – 13 |
| Saves | 21 | 33 | 33 | 28 – 39 |
| Shots | 41 | 64 | 66 | 58 – 73 |
| Demos | 16 | 25 | 25 | 21 – 30 |
| MVPs | 0 | 0 | 1 | 0 – 2 |
From 18 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 342.0 |
| Avg boost | 55.2 |
| Boost stolen / game | 396.4 |
| % time at 0 boost | 8.0% |
| Avg speed (uu/s) | 1461.6 |
| % supersonic | 10.7% |
| % time high in air | 2.5% |
| Avg distance to ball | 3196.8 |
| % time attacking third | 19.5% |
| Demos / game | 0.8 |
| Demos taken / game | 0.6 |
| Shooting % | 18.7% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S25 | Contender | 3 | 0.0 | 1.67 | 1.33 | 286 |
| S26 | Contender | 18 | 0.39 | 0.33 | 1.0 | 342 |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.39 | 0.5 | 0.41 – 0.54 |
| Assists/game | 0.33 | 0.38 | 0.31 – 0.42 |
| Saves/game | 1.0 | 1.1 | 1.05 – 1.18 |
| Shots/game | 2.11 | 1.92 | 1.85 – 2.0 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Blurrryy. | S23 | Rival | 0.32 | 0.35 | 1.05 | 0.75 |
| Pokeninja77 | S20 | Prospect | 0.38 | 0.38 | 1.12 | 0.76 |
| Vulp the Philosopher | S21 | Elite | 0.46 | 0.36 | 1.18 | 0.82 |
| VeryBadKittyCat | S23 | Challenger | 0.55 | 0.36 | 1.09 | 0.91 |
| Irishhhh | S24 | Veteran | 0.34 | 0.26 | 1.11 | 0.94 |
| Metatonixz | S21 | Veteran | 0.54 | 0.31 | 1.15 | 1.00 |
| Vulp the Philosopher | S19 | Elite | 0.5 | 0.33 | 1.0 | 1.00 |
| moxxiemoxxx | S18 | Veteran | 0.5 | 0.38 | 1.12 | 1.02 |
| vAirwick | S19 | Challenger | 0.44 | 0.28 | 1.06 | 1.02 |
| Skories | S22 | Amateur | 0.6 | 0.3 | 1.0 | 1.03 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.