Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 356.33 | 3207 |
|
| Goals | 0.78 | 7 |
|
| Assists | 1.11 | 10 |
|
| Saves | 0.89 | 8 |
|
| Shots | 2.11 | 19 |
|
| Demos | 0.44 | 4 |
|
| Stat | Per game | Overall rank | Rank in Challenger |
|---|---|---|---|
| Points | 356.33 | #368 / 1215 | #46 / 166 |
| Goals | 0.78 | #426 / 1215 | #60 / 166 |
| Assists | 1.11 | #7 / 1215 | #2 / 166 |
| Saves | 0.89 | #841 / 1215 | #124 / 166 |
| Demos | 0.44 | #854 / 1215 | #117 / 166 |
60% of the season is played (9 → ~15 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 3207 | 5345 | 5303 | 5234 – 5371 |
| Goals | 7 | 12 | 12 | 8 – 15 |
| Assists | 10 | 17 | 15 | 12 – 18 |
| Saves | 8 | 13 | 14 | 11 – 18 |
| Shots | 19 | 32 | 33 | 27 – 38 |
| Demos | 4 | 7 | 8 | 5 – 11 |
| MVPs | 2 | 3 | 3 | 2 – 5 |
From 7 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.
| Boost / min | 355.8 |
| Avg boost | 49.0 |
| Boost stolen / game | 266.4 |
| % time at 0 boost | 11.7% |
| Avg speed (uu/s) | 1513.4 |
| % supersonic | 10.9% |
| % time high in air | 4.7% |
| Avg distance to ball | 2943.8 |
| % time attacking third | 15.7% |
| Demos / game | 0.3 |
| Demos taken / game | 1.4 |
| Shooting % | 29.5% |
Data source: live (rscna.com) - standings & schedule refresh hourly.