beretta

Elite - Despair - 16-16 (0.500)
👤 Career - also played as Beretta, Oddtrip
79 OVR
overall rating (0–100) · 32 games · how is this calculated?
Overall rating 79/100 Tier dominance: 48th (-0.2 SD) Projects as: Elite Role: Striker
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
5
16% of games
Shot %
31%

Per-game production (percentile within Elite)

StatPer gameTotalPercentile in tier
Points 375.09 12003
65th
Goals 0.81 26
57th
Assists 0.56 18
44th
Saves 1.31 42
40th
Shots 2.62 84
53rd
Demos 0.91 29
39th

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Elite
Points375.09 #246 / 1215 #45 / 179
Goals0.81 #372 / 1215 #55 / 179
Assists0.56 #420 / 1215 #70 / 179
Saves1.31 #460 / 1215 #78 / 179
Demos0.91 #513 / 1215 #78 / 179

Season projection

Medium confidence

56% of the season is played (32 → ~57 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (107 games across 3 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) Projected (all data) 80% range
Points 12003 21380 21278 21278 21120 – 21435
Goals 26 46 46 46 39 – 53
Assists 18 32 32 33 26 – 38
Saves 42 75 75 73 66 – 85
Shots 84 150 149 150 136 – 163
Demos 29 52 52 52 45 – 60
MVPs 5 9 9 9 6 – 12

Advanced stats (ballchasing)

Advanced OVR 71 /100

From 28 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.

Boost / min 409.9
Avg boost 50.4
Boost stolen / game 509.4
% time at 0 boost 10.2%
Avg speed (uu/s) 1538.0
% supersonic 14.4%
% time high in air 5.7%
Avg distance to ball 2883.5
% time attacking third 18.6%
Demos / game 0.9
Demos taken / game 1.1
Shooting % 32.3%

Career history (season over season)

SeasonTierGamesGoals/gAssists/gSaves/gBoost/min
S20Veteran4 1.00.51.0 433
S21Elite4 0.750.251.0 353
S22Elite8 0.250.881.12 396
S24Elite39 0.80.691.05 379
S25Elite60 0.770.581.1 395
S26Elite28 0.790.571.36 410

Beyond RSC - lifetime & other play

External skill estimate: ~89 OVR High confidence — inferred from 515 public ranked-3v3 games (their score/game maps to OVR; this signal correlates ~0.71 with RSC OVR). Their actual RSC OVR is 79.
SourceGames RecordWin % Score/g
Lifetime (all)2213873-843 51% 383
RSC (official)278-13 38% 337
Non-RSC ranked 3v3515183-201 48% 368
Non-RSC other1671682-629 52% 389

From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.

Historical analysis - data: Official · All seasons (change in the nav)


Data source: live (rscna.com) - standings & schedule refresh hourly.