Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 354.0 | 4956 |
|
| Goals | 0.57 | 8 |
|
| Assists | 0.5 | 7 |
|
| Saves | 1.71 | 24 |
|
| Shots | 2.5 | 35 |
|
| Demos | 2.0 | 28 |
|
| Stat | Per game | Overall rank | Rank in Veteran |
|---|---|---|---|
| Points | 354.0 | #387 / 1215 | #65 / 170 |
| Goals | 0.57 | #732 / 1215 | #111 / 170 |
| Assists | 0.5 | #516 / 1215 | #86 / 170 |
| Saves | 1.71 | #105 / 1215 | #21 / 170 |
| Demos | 2.0 | #38 / 1215 | #6 / 170 |
56% of the season is played (14 → ~25 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (43 games across 1 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 4956 | 8850 | 8850 | 8850 | 8752 – 8948 |
| Goals | 8 | 14 | 15 | 15 | 11 – 19 |
| Assists | 7 | 12 | 13 | 12 | 9 – 17 |
| Saves | 24 | 43 | 42 | 42 | 35 – 48 |
| Shots | 35 | 62 | 63 | 64 | 55 – 71 |
| Demos | 28 | 50 | 46 | 48 | 40 – 53 |
| MVPs | 2 | 4 | 4 | 4 | 2 – 6 |
From 11 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 409.4 |
| Avg boost | 44.0 |
| Boost stolen / game | 471.5 |
| % time at 0 boost | 17.3% |
| Avg speed (uu/s) | 1569.2 |
| % supersonic | 15.6% |
| % time high in air | 4.0% |
| Avg distance to ball | 3134.7 |
| % time attacking third | 20.1% |
| Demos / game | 2.2 |
| Demos taken / game | 0.7 |
| Shooting % | 30.6% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S25 | Veteran | 43 | 0.77 | 0.33 | 1.6 | 383 |
| S26 | Veteran | 11 | 0.73 | 0.46 | 2.0 | 409 |
Note: this name has 2 entries (e.g. a substitute in another tier); showing the most-played one.
Data source: live (rscna.com) - standings & schedule refresh hourly.