blaiyzur

Veteran - Sons of Ares - 4-10 (0.286)
64 OVR
overall rating (0–100) · 14 games · how is this calculated?
Overall rating 64/100 Tier dominance: 35th (-0.4 SD) Projects as: Veteran Role: Anchor
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
2
14% of games
Shot %
23%

Per-game production (percentile within Veteran)

StatPer gameTotalPercentile in tier
Points 354.0 4956
52nd
Goals 0.57 8
18th
Assists 0.5 7
30th
Saves 1.71 24
85th
Shots 2.5 35
38th
Demos 2.0 28
92nd

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Veteran
Points354.0 #387 / 1215 #65 / 170
Goals0.57 #732 / 1215 #111 / 170
Assists0.5 #516 / 1215 #86 / 170
Saves1.71 #105 / 1215 #21 / 170
Demos2.0 #38 / 1215 #6 / 170

Season projection

Low confidence

56% of the season is played (14 → ~25 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (43 games across 1 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) Projected (all data) 80% range
Points 4956 8850 8850 8850 8752 – 8948
Goals 8 14 15 15 11 – 19
Assists 7 12 13 12 9 – 17
Saves 24 43 42 42 35 – 48
Shots 35 62 63 64 55 – 71
Demos 28 50 46 48 40 – 53
MVPs 2 4 4 4 2 – 6

Advanced stats (ballchasing)

Advanced OVR 86 /100

From 11 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.

Boost / min 409.4
Avg boost 44.0
Boost stolen / game 471.5
% time at 0 boost 17.3%
Avg speed (uu/s) 1569.2
% supersonic 15.6%
% time high in air 4.0%
Avg distance to ball 3134.7
% time attacking third 20.1%
Demos / game 2.2
Demos taken / game 0.7
Shooting % 30.6%

Career history (season over season)

SeasonTierGamesGoals/gAssists/gSaves/gBoost/min
S25Veteran43 0.770.331.6 383
S26Veteran11 0.730.462.0 409

Historical analysis - data: Official · All seasons (change in the nav)

Note: this name has 2 entries (e.g. a substitute in another tier); showing the most-played one.


Data source: live (rscna.com) - standings & schedule refresh hourly.