Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 295.85 | 10059 |
|
| Goals | 0.71 | 24 |
|
| Assists | 0.44 | 15 |
|
| Saves | 1.12 | 38 |
|
| Shots | 1.91 | 65 |
|
| Demos | 1.06 | 36 |
|
| Stat | Per game | Overall rank | Rank in Contender |
|---|---|---|---|
| Points | 295.85 | #775 / 1215 | #74 / 134 |
| Goals | 0.71 | #547 / 1215 | #55 / 134 |
| Assists | 0.44 | #660 / 1215 | #65 / 134 |
| Saves | 1.12 | #665 / 1215 | #60 / 134 |
| Demos | 1.06 | #361 / 1215 | #26 / 134 |
64% of the season is played (34 → ~53 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 10059 | 15680 | 15757 | 15640 – 15874 |
| Goals | 24 | 37 | 37 | 32 – 43 |
| Assists | 15 | 23 | 24 | 19 – 28 |
| Saves | 38 | 59 | 59 | 52 – 66 |
| Shots | 65 | 101 | 103 | 93 – 112 |
| Demos | 36 | 56 | 55 | 48 – 62 |
| MVPs | 5 | 8 | 8 | 5 – 10 |
From 30 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 396.3 |
| Avg boost | 49.3 |
| Boost stolen / game | 535.6 |
| % time at 0 boost | 10.2% |
| Avg speed (uu/s) | 1488.1 |
| % supersonic | 13.0% |
| % time high in air | 1.6% |
| Avg distance to ball | 3338.9 |
| % time attacking third | 19.9% |
| Demos / game | 1.2 |
| Demos taken / game | 0.8 |
| Shooting % | 33.8% |
Data source: live (rscna.com) - standings & schedule refresh hourly.