Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 300.64 | 6614 |
|
| Goals | 0.68 | 15 |
|
| Assists | 0.73 | 16 |
|
| Saves | 0.86 | 19 |
|
| Shots | 1.59 | 35 |
|
| Demos | 1.0 | 22 |
|
| Stat | Per game | Overall rank | Rank in Amateur |
|---|---|---|---|
| Points | 300.64 | #749 / 1215 | #22 / 61 |
| Goals | 0.68 | #586 / 1215 | #27 / 61 |
| Assists | 0.73 | #158 / 1215 | #3 / 61 |
| Saves | 0.86 | #854 / 1215 | #25 / 61 |
| Demos | 1.0 | #387 / 1215 | #12 / 61 |
69% of the season is played (22 → ~32 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 6614 | 9620 | 9610 | 9529 – 9691 |
| Goals | 15 | 22 | 22 | 18 – 26 |
| Assists | 16 | 23 | 22 | 19 – 26 |
| Saves | 19 | 28 | 28 | 23 – 32 |
| Shots | 35 | 51 | 52 | 46 – 58 |
| Demos | 22 | 32 | 31 | 27 – 36 |
| MVPs | 2 | 3 | 3 | 2 – 5 |
No ballchasing replay data for this player. Advanced stats (boost, speed, positioning, demos) only exist for the ~37% of players whose matches/scrims were uploaded to ballchasing - coverage depends on who uploads, not on the player.
Data source: live (rscna.com) - standings & schedule refresh hourly.