Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 331.85 | 8960 |
|
| Goals | 0.67 | 18 |
|
| Assists | 0.52 | 14 |
|
| Saves | 1.44 | 39 |
|
| Shots | 2.19 | 59 |
|
| Demos | 1.0 | 27 |
|
| Stat | Per game | Overall rank | Rank in Challenger |
|---|---|---|---|
| Points | 331.85 | #569 / 1215 | #75 / 166 |
| Goals | 0.67 | #601 / 1215 | #84 / 166 |
| Assists | 0.52 | #503 / 1215 | #69 / 166 |
| Saves | 1.44 | #318 / 1215 | #38 / 166 |
| Demos | 1.0 | #387 / 1215 | #53 / 166 |
60% of the season is played (27 → ~45 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (70 games across 4 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 8960 | 14933 | 14972 | 14972 | 14850 – 15094 |
| Goals | 18 | 30 | 30 | 30 | 25 – 36 |
| Assists | 14 | 23 | 23 | 23 | 19 – 28 |
| Saves | 39 | 65 | 64 | 62 | 56 – 72 |
| Shots | 59 | 98 | 100 | 97 | 90 – 110 |
| Demos | 27 | 45 | 45 | 45 | 38 – 52 |
| MVPs | 2 | 3 | 4 | 4 | 2 – 6 |
From 27 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 350.8 |
| Avg boost | 41.4 |
| Boost stolen / game | 432.4 |
| % time at 0 boost | 13.2% |
| Avg speed (uu/s) | 1418.4 |
| % supersonic | 8.8% |
| % time high in air | 2.5% |
| Avg distance to ball | 3161.4 |
| % time attacking third | 18.8% |
| Demos / game | 1.0 |
| Demos taken / game | 1.2 |
| Shooting % | 30.8% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S21 | Rival | 14 | 0.64 | 0.64 | 1.0 | 337 |
| S22 | Rival | 7 | 1.0 | 0.43 | 1.57 | 321 |
| S23 | Rival | 26 | 0.81 | 0.31 | 1.08 | 345 |
| S24 | Rival | 21 | 0.67 | 0.43 | 0.81 | 335 |
| S25 | Rival | 9 | 0.67 | 0.44 | 1.11 | 343 |
| S26 | Challenger | 27 | 0.67 | 0.52 | 1.44 | 351 |
Data source: live (rscna.com) - standings & schedule refresh hourly.