Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 417.21 | 5841 |
|
| Goals | 1.0 | 14 |
|
| Assists | 1.0 | 14 |
|
| Saves | 1.57 | 22 |
|
| Shots | 2.43 | 34 |
|
| Demos | 0.43 | 6 |
|
| Stat | Per game | Overall rank | Rank in Challenger |
|---|---|---|---|
| Points | 417.21 | #76 / 1215 | #10 / 166 |
| Goals | 1.0 | #132 / 1215 | #22 / 166 |
| Assists | 1.0 | #15 / 1215 | #3 / 166 |
| Saves | 1.57 | #186 / 1215 | #22 / 166 |
| Demos | 0.43 | #863 / 1215 | #120 / 166 |
60% of the season is played (14 → ~23 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (22 games across 1 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 5841 | 9596 | 9347 | 9347 | 9257 – 9438 |
| Goals | 14 | 23 | 22 | 21 | 18 – 27 |
| Assists | 14 | 23 | 21 | 21 | 17 – 26 |
| Saves | 22 | 36 | 35 | 36 | 30 – 41 |
| Shots | 34 | 56 | 56 | 52 | 49 – 63 |
| Demos | 6 | 10 | 12 | 13 | 8 – 15 |
| MVPs | 2 | 3 | 3 | 3 | 2 – 5 |
From 11 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 371.3 |
| Avg boost | 51.7 |
| Boost stolen / game | 363.3 |
| % time at 0 boost | 8.5% |
| Avg speed (uu/s) | 1378.1 |
| % supersonic | 8.3% |
| % time high in air | 4.8% |
| Avg distance to ball | 2975.8 |
| % time attacking third | 17.8% |
| Demos / game | 0.5 |
| Demos taken / game | 0.9 |
| Shooting % | 40.6% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S25 | Challenger | 22 | 0.5 | 0.64 | 1.54 | 418 |
| S26 | Challenger | 11 | 1.18 | 0.91 | 1.36 | 371 |
Data source: live (rscna.com) - standings & schedule refresh hourly.