Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 335.76 | 5708 |
|
| Goals | 0.82 | 14 |
|
| Assists | 0.53 | 9 |
|
| Saves | 1.29 | 22 |
|
| Shots | 2.71 | 46 |
|
| Demos | 0.53 | 9 |
|
| Stat | Per game | Overall rank | Rank in Elite |
|---|---|---|---|
| Points | 335.76 | #533 / 1215 | #88 / 179 |
| Goals | 0.82 | #364 / 1215 | #52 / 179 |
| Assists | 0.53 | #483 / 1215 | #76 / 179 |
| Saves | 1.29 | #475 / 1215 | #80 / 179 |
| Demos | 0.53 | #793 / 1215 | #114 / 179 |
56% of the season is played (17 → ~30 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 5708 | 10073 | 10151 | 10046 – 10257 |
| Goals | 14 | 25 | 24 | 19 – 30 |
| Assists | 9 | 16 | 16 | 12 – 20 |
| Saves | 22 | 39 | 39 | 33 – 46 |
| Shots | 46 | 81 | 81 | 71 – 90 |
| Demos | 9 | 16 | 18 | 13 – 23 |
| MVPs | 1 | 2 | 2 | 1 – 4 |
From 12 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 336.2 |
| Avg boost | 42.7 |
| Boost stolen / game | 339.8 |
| % time at 0 boost | 14.4% |
| Avg speed (uu/s) | 1380.2 |
| % supersonic | 8.1% |
| % time high in air | 3.5% |
| Avg distance to ball | 2786.9 |
| % time attacking third | 20.6% |
| Demos / game | 0.4 |
| Demos taken / game | 1.3 |
| Shooting % | 28.3% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S24 | Elite | 4 | 0.5 | 0.75 | 1.25 | 333 |
| S25 | Veteran | 4 | 1.5 | 0.0 | 1.5 | 366 |
| S26 | Veteran | 12 | 0.83 | 0.58 | 1.42 | 336 |
Note: this name has 2 entries (e.g. a substitute in another tier); showing the most-played one.
Data source: live (rscna.com) - standings & schedule refresh hourly.