Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 370.92 | 4822 |
|
| Goals | 0.77 | 10 |
|
| Assists | 0.77 | 10 |
|
| Saves | 1.69 | 22 |
|
| Shots | 2.62 | 34 |
|
| Demos | 0.54 | 7 |
|
| Stat | Per game | Overall rank | Rank in Elite |
|---|---|---|---|
| Points | 370.92 | #273 / 1215 | #51 / 179 |
| Goals | 0.77 | #438 / 1215 | #66 / 179 |
| Assists | 0.77 | #108 / 1215 | #20 / 179 |
| Saves | 1.69 | #117 / 1215 | #25 / 179 |
| Demos | 0.54 | #785 / 1215 | #113 / 179 |
56% of the season is played (13 → ~23 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 4822 | 8531 | 8469 | 8375 – 8563 |
| Goals | 10 | 18 | 18 | 13 – 22 |
| Assists | 10 | 18 | 17 | 13 – 21 |
| Saves | 22 | 39 | 38 | 32 – 44 |
| Shots | 34 | 60 | 60 | 52 – 68 |
| Demos | 7 | 12 | 14 | 10 – 19 |
| MVPs | 3 | 5 | 5 | 3 – 7 |
From 13 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 364.0 |
| Avg boost | 52.4 |
| Boost stolen / game | 376.8 |
| % time at 0 boost | 11.4% |
| Avg speed (uu/s) | 1460.5 |
| % supersonic | 10.0% |
| % time high in air | 6.1% |
| Avg distance to ball | 2778.0 |
| % time attacking third | 18.9% |
| Demos / game | 0.5 |
| Demos taken / game | 1.2 |
| Shooting % | 35.7% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.77 | 0.75 | 0.68 – 0.84 |
| Assists/game | 0.77 | 0.71 | 0.67 – 0.77 |
| Saves/game | 1.69 | 1.61 | 1.53 – 1.7 |
| Shots/game | 2.62 | 2.51 | 2.39 – 2.75 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Barra | S20 | Elite | 0.75 | 0.69 | 1.69 | 0.63 |
| Dofri9976 | S22 | Challenger | 0.82 | 0.73 | 1.54 | 0.90 |
| Mochi | S23 | Veteran | 0.65 | 0.71 | 1.65 | 0.93 |
| bev | S25 | Veteran | 0.87 | 0.68 | 1.56 | 0.95 |
| doctorprofessor_ | S24 | Rival | 0.84 | 0.81 | 1.51 | 0.96 |
| Xero | S17 | Master | 0.7 | 0.8 | 1.7 | 0.98 |
| StaRazor | S24 | Challenger | 0.72 | 0.81 | 1.72 | 1.03 |
| CagiestSafe6 | S25 | Challenger | 0.79 | 0.66 | 1.47 | 1.03 |
| Bolts | S17 | Veteran | 0.67 | 0.87 | 1.53 | 1.04 |
| Mightie31 | S25 | Elite | 0.74 | 0.67 | 1.8 | 1.12 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.