Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 324.62 | 5194 |
|
| Goals | 0.56 | 9 |
|
| Assists | 0.5 | 8 |
|
| Saves | 1.25 | 20 |
|
| Shots | 2.19 | 35 |
|
| Demos | 0.56 | 9 |
|
| Stat | Per game | Overall rank | Rank in Challenger |
|---|---|---|---|
| Points | 324.62 | #622 / 1215 | #84 / 166 |
| Goals | 0.56 | #744 / 1215 | #103 / 166 |
| Assists | 0.5 | #516 / 1215 | #71 / 166 |
| Saves | 1.25 | #513 / 1215 | #68 / 166 |
| Demos | 0.56 | #775 / 1215 | #105 / 166 |
60% of the season is played (16 → ~27 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (109 games across 3 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 5194 | 8765 | 8826 | 8826 | 8733 – 8919 |
| Goals | 9 | 15 | 16 | 16 | 12 – 20 |
| Assists | 8 | 14 | 14 | 14 | 10 – 17 |
| Saves | 20 | 34 | 34 | 34 | 28 – 40 |
| Shots | 35 | 59 | 60 | 61 | 52 – 68 |
| Demos | 9 | 15 | 17 | 16 | 12 – 21 |
| MVPs | 2 | 3 | 3 | 3 | 2 – 5 |
From 16 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 325.4 |
| Avg boost | 49.5 |
| Boost stolen / game | 353.8 |
| % time at 0 boost | 9.7% |
| Avg speed (uu/s) | 1500.3 |
| % supersonic | 10.8% |
| % time high in air | 3.4% |
| Avg distance to ball | 3152.0 |
| % time attacking third | 19.8% |
| Demos / game | 0.6 |
| Demos taken / game | 1.1 |
| Shooting % | 24.3% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S21 | Rival | 7 | 0.29 | 0.14 | 1.86 | 336 |
| S23 | Challenger | 8 | 0.75 | 0.38 | 1.38 | 377 |
| S24 | Challenger | 51 | 0.57 | 0.55 | 1.04 | 354 |
| S25 | Prospect | 50 | 0.98 | 0.9 | 1.34 | 349 |
| S26 | Challenger | 16 | 0.56 | 0.5 | 1.25 | 325 |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 7403 | 2821-2780 | 50% | 359 |
| RSC (official) | 57 | 23-23 | 50% | 363 |
| Non-RSC ranked 3v3 | 1695 | 624-591 | 51% | 323 |
| Non-RSC other | 5651 | 2174-2166 | 50% | 370 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Data source: live (rscna.com) - standings & schedule refresh hourly.