Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 318.82 | 5420 |
|
| Goals | 0.82 | 14 |
|
| Assists | 0.41 | 7 |
|
| Saves | 1.24 | 21 |
|
| Shots | 2.18 | 37 |
|
| Demos | 0.35 | 6 |
|
| Stat | Per game | Overall rank | Rank in Prospect |
|---|---|---|---|
| Points | 318.82 | #654 / 1215 | #79 / 161 |
| Goals | 0.82 | #364 / 1215 | #52 / 161 |
| Assists | 0.41 | #720 / 1215 | #100 / 161 |
| Saves | 1.24 | #542 / 1215 | #61 / 161 |
| Demos | 0.35 | #898 / 1215 | #126 / 161 |
60% of the season is played (17 → ~28 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (75 games across 4 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 5420 | 8927 | 8969 | 8969 | 8877 – 9060 |
| Goals | 14 | 23 | 23 | 22 | 18 – 27 |
| Assists | 7 | 12 | 12 | 12 | 9 – 15 |
| Saves | 21 | 35 | 35 | 34 | 29 – 40 |
| Shots | 37 | 61 | 62 | 62 | 54 – 69 |
| Demos | 6 | 10 | 12 | 12 | 8 – 16 |
| MVPs | 2 | 3 | 3 | 3 | 2 – 5 |
From 14 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 392.5 |
| Avg boost | 47.4 |
| Boost stolen / game | 368.0 |
| % time at 0 boost | 12.1% |
| Avg speed (uu/s) | 1452.2 |
| % supersonic | 11.7% |
| % time high in air | 3.7% |
| Avg distance to ball | 3323.1 |
| % time attacking third | 19.8% |
| Demos / game | 0.3 |
| Demos taken / game | 0.9 |
| Shooting % | 39.3% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S22 | Prospect | 8 | 0.38 | 0.0 | 1.0 | 379 |
| S23 | Challenger | 11 | 0.09 | 0.0 | 1.36 | 328 |
| S24 | Prospect | 48 | 0.85 | 0.54 | 1.17 | 386 |
| S25 | Prospect | 8 | 0.75 | 0.62 | 0.38 | 420 |
| S26 | Prospect | 14 | 0.86 | 0.43 | 1.0 | 393 |
Data source: live (rscna.com) - standings & schedule refresh hourly.