Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 436.44 | 6983 |
|
| Goals | 0.88 | 14 |
|
| Assists | 1.31 | 21 |
|
| Saves | 1.44 | 23 |
|
| Shots | 3.06 | 49 |
|
| Demos | 0.81 | 13 |
|
| Stat | Per game | Overall rank | Rank in Prospect |
|---|---|---|---|
| Points | 436.44 | #29 / 1215 | #3 / 161 |
| Goals | 0.88 | #275 / 1215 | #40 / 161 |
| Assists | 1.31 | #4 / 1215 | #2 / 161 |
| Saves | 1.44 | #325 / 1215 | #32 / 161 |
| Demos | 0.81 | #587 / 1215 | #78 / 161 |
60% of the season is played (16 → ~27 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 6983 | 11784 | 11396 | 11293 – 11499 |
| Goals | 14 | 24 | 23 | 18 – 28 |
| Assists | 21 | 35 | 33 | 27 – 38 |
| Saves | 23 | 39 | 38 | 32 – 44 |
| Shots | 49 | 83 | 80 | 72 – 89 |
| Demos | 13 | 22 | 22 | 18 – 27 |
| MVPs | 4 | 7 | 6 | 4 – 9 |
From 12 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 425.4 |
| Avg boost | 56.0 |
| Boost stolen / game | 663.9 |
| % time at 0 boost | 12.9% |
| Avg speed (uu/s) | 1504.9 |
| % supersonic | 12.0% |
| % time high in air | 4.7% |
| Avg distance to ball | 2978.6 |
| % time attacking third | 22.0% |
| Demos / game | 0.2 |
| Demos taken / game | 0.8 |
| Shooting % | 20.6% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.67 | 0.75 | 0.62 – 1.0 |
| Assists/game | 1.5 | 1.12 | 1.06 – 1.38 |
| Saves/game | 1.58 | 1.46 | 1.31 – 1.62 |
| Shots/game | 3.17 | 3.12 | 2.83 – 3.46 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| TunZ | S18 | Veteran | 0.81 | 1.44 | 1.31 | 2.31 |
| DIS_BANANA_MANcondra | S21 | Premier | 1.0 | 1.25 | 1.42 | 2.45 |
| Dread. | S21 | Veteran | 1.12 | 1.5 | 1.75 | 2.53 |
| maisie | S25 | Elite | 0.5 | 1.17 | 1.58 | 2.60 |
| mojomo | S21 | Elite | 0.5 | 1.0 | 1.62 | 2.70 |
| Gizmo | S21 | Elite | 0.58 | 1.33 | 1.58 | 2.70 |
| Kaisaroh | S22 | Elite | 1.12 | 1.31 | 1.44 | 2.74 |
| J. | S17 | Veteran | 0.58 | 1.0 | 1.75 | 2.75 |
| Avid | S18 | Veteran | 0.69 | 1.12 | 1.75 | 2.78 |
| Cazzuto | S14 | Veteran | 0.73 | 1.09 | 1.46 | 2.78 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.